Ratings: Top 10 Dexterity Games – with The Brothers Murph

Check "Top 10 Dexterity Games" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

#10. Rush M.D.

You are one of the doctors that were just hired for the brand-new, cutting-edge Medical Center. Alongside your colleagues, you have to cooperate well, to admit, diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital, but be careful, because mistakes can be of the highest value in Rush MD!

'Rush M.D. is an innovative, real-time, cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism, using hourglasses as workers allows, but also limits, players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital, admitting patients, providing immediate medical care, performing different kinds of exams as well as performing surgeries. Additionally, there are 4 more Nurse hourglasses, which can be used by all players. Nurses provide medicines to patients, supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients, overcome many difficulties and challenges and manage to cooperate efficiently with your teammates, combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families, filled with fun, challenges and sharp decision making!

In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush, doctors?!

7.5
1-4 Players
30-45 Min
Age: 14+
Complexity: 2.4

You are one of the doctors that were just hired for the brand-new, cutting-edge Medical Center. Alongside your colleagues, you have to cooperate well, to admit, diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital, but be careful, because mistakes can be of the highest value in Rush MD!

'Rush M.D. is an innovative, real-time, cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism, using hourglasses as workers allows, but also limits, players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital, admitting patients, providing immediate medical care, performing different kinds of exams as well as performing surgeries. Additionally, there are 4 more Nurse hourglasses, which can be used by all players. Nurses provide medicines to patients, supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients, overcome many difficulties and challenges and manage to cooperate efficiently with your teammates, combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families, filled with fun, challenges and sharp decision making!

In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush, doctors?!

Not available
at the moment
#9. Menara

As a tight-knit team in Menara, players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction, you have to add another floor to the temple.

A steady hand, an alert mind, and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

7.4
1-4 Players
10-60 Min
Age: 8+
Complexity: 1.6

As a tight-knit team in Menara, players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction, you have to add another floor to the temple.

A steady hand, an alert mind, and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

Not available
at the moment
#8. Meeple Circus

Let the show begin!

You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!

In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

7.0
2-5 Players
45 Min
Age: 8+
Complexity: 1.4

Let the show begin!

You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!

In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

Not available
at the moment
#7. ICECOOL

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!

6.8
2-4 Players
30 Min
Age: 6+
Complexity: 1.0

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!

Not available
at the moment
#6. Rhino Hero: Super Battle

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?

Rhino Hero: Super Battle is a turbulent 3D stacking game.

7.2
2-4 Players
10-20 Min
Age: 5+
Complexity: 1.1

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?

Rhino Hero: Super Battle is a turbulent 3D stacking game.

Not available
at the moment
#5. Junk Art

In Junk Art, players are presented with junk from which they must create art. Thus the name.

Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.

7.4
2-6 Players
30 Min
Age: 8+
Complexity: 1.2

In Junk Art, players are presented with junk from which they must create art. Thus the name.

Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.

Not available
at the moment
#4. Flip Ships

"It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky."

"We're launching the ships we have ready, but they aren't much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky, and we've taken some hits, but we won't give up. Will you?"

Flip Ships is a cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.

7.0
1-4 Players
30-45 Min
Age: 8+
Complexity: 1.4

"It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky."

"We're launching the ships we have ready, but they aren't much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky, and we've taken some hits, but we won't give up. Will you?"

Flip Ships is a cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.

Not available
at the moment
#3. Flick 'em Up!

The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!

Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours, cowboy!

6.9
2-10 Players
30-45 Min
Age: 7+
Complexity: 1.3

The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!

Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours, cowboy!

Not available
at the moment
#2. Sonora

You have entered the Sonoran Desert, a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.

In Sonora, players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.

—description from the publisher

6.9
1-4 Players
30-45 Min
Age: 10+
Complexity: 2.2

You have entered the Sonoran Desert, a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.

In Sonora, players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.

—description from the publisher

Not available
at the moment
#1. Crokinole

Crokinole is a traditional dexterity game.

Crokinole is played on a circular wooden board, with wooden circular disks as playing pieces.

Players take turns shooting disks across the circular wooden board by flicking the disks with their fingers. Players try to land their disks in scoring regions on the board, with the highest scoring area the recessed hole in the very center of the board. Each round, each player/side alternately shoots a set number of disks (usually 12 or 8), shooting one disk each turn.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Players must position their disk on the start of each of their turns in their quadrant in front of them, touching the outer scoring ring boundary.

If there are no opponent's disks on the board, they must aim for the center of the board.

If there is an opponent's disk on the board, they must aim and hit an opponent's piece first, either directly, or by a carrom shot.

The center recessed hole is worth 20 points, and disks are removed and scored at the end of the round if they land in the center hole.

Disks that are outside the outer scoring ring at the end of each shot, or are touching the outer scoring ring at the end of each shot, are removed from play for the round.

Scoring is by cancellation scoring (e.g. Player/Side One scores 250, and Player/Side Two scores 225, Player/Side One scores 25.)

It is usually played as a two-player game or as a four-player game with partners.

Play is to a set score, usually the first player/side to 100.

Alternately, play is set at "Match Scoring" where the winner of each round scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds, with the winner of each "game" being the one with the most points. The numbers of "games" in a match is set by the tournament.

The World Crokinole Championship uses "Match Scoring."

8.0
2-4 Players
30 Min
Age: 8+
Complexity: 1.2
Language dependency: 1.0

Crokinole is a traditional dexterity game.

Crokinole is played on a circular wooden board, with wooden circular disks as playing pieces.

Players take turns shooting disks across the circular wooden board by flicking the disks with their fingers. Players try to land their disks in scoring regions on the board, with the highest scoring area the recessed hole in the very center of the board. Each round, each player/side alternately shoots a set number of disks (usually 12 or 8), shooting one disk each turn.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Players must position their disk on the start of each of their turns in their quadrant in front of them, touching the outer scoring ring boundary.

If there are no opponent's disks on the board, they must aim for the center of the board.

If there is an opponent's disk on the board, they must aim and hit an opponent's piece first, either directly, or by a carrom shot.

The center recessed hole is worth 20 points, and disks are removed and scored at the end of the round if they land in the center hole.

Disks that are outside the outer scoring ring at the end of each shot, or are touching the outer scoring ring at the end of each shot, are removed from play for the round.

Scoring is by cancellation scoring (e.g. Player/Side One scores 250, and Player/Side Two scores 225, Player/Side One scores 25.)

It is usually played as a two-player game or as a four-player game with partners.

Play is to a set score, usually the first player/side to 100.

Alternately, play is set at "Match Scoring" where the winner of each round scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds, with the winner of each "game" being the one with the most points. The numbers of "games" in a match is set by the tournament.

The World Crokinole Championship uses "Match Scoring."

Not available
at the moment

Ratings: Top 10 Dexterity Games – with The Brothers Murph

Check "Top 10 Dexterity Games" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

#10. Rush M.D.

You are one of the doctors that were just hired for the brand-new, cutting-edge Medical Center. Alongside your colleagues, you have to cooperate well, to admit, diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital, but be careful, because mistakes can be of the highest value in Rush MD!

'Rush M.D. is an innovative, real-time, cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism, using hourglasses as workers allows, but also limits, players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital, admitting patients, providing immediate medical care, performing different kinds of exams as well as performing surgeries. Additionally, there are 4 more Nurse hourglasses, which can be used by all players. Nurses provide medicines to patients, supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients, overcome many difficulties and challenges and manage to cooperate efficiently with your teammates, combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families, filled with fun, challenges and sharp decision making!

In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush, doctors?!

7.5
1-4 Players
30-45 Min
Age: 14+
Complexity: 2.4
#9. Menara

As a tight-knit team in Menara, players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction, you have to add another floor to the temple.

A steady hand, an alert mind, and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

7.4
1-4 Players
10-60 Min
Age: 8+
Complexity: 1.6
#8. Meeple Circus

Let the show begin!

You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!

In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

7.0
2-5 Players
45 Min
Age: 8+
Complexity: 1.4
#7. ICECOOL

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!

6.8
2-4 Players
30 Min
Age: 6+
Complexity: 1.0
#6. Rhino Hero: Super Battle

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?

Rhino Hero: Super Battle is a turbulent 3D stacking game.

7.2
2-4 Players
10-20 Min
Age: 5+
Complexity: 1.1
#5. Junk Art

In Junk Art, players are presented with junk from which they must create art. Thus the name.

Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.

7.4
2-6 Players
30 Min
Age: 8+
Complexity: 1.2
#4. Flip Ships

"It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky."

"We're launching the ships we have ready, but they aren't much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky, and we've taken some hits, but we won't give up. Will you?"

Flip Ships is a cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.

7.0
1-4 Players
30-45 Min
Age: 8+
Complexity: 1.4
#3. Flick 'em Up!

The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!

Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours, cowboy!

6.9
2-10 Players
30-45 Min
Age: 7+
Complexity: 1.3
#2. Sonora

You have entered the Sonoran Desert, a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.

In Sonora, players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.

—description from the publisher

6.9
1-4 Players
30-45 Min
Age: 10+
Complexity: 2.2
#1. Crokinole

Crokinole is a traditional dexterity game.

Crokinole is played on a circular wooden board, with wooden circular disks as playing pieces.

Players take turns shooting disks across the circular wooden board by flicking the disks with their fingers. Players try to land their disks in scoring regions on the board, with the highest scoring area the recessed hole in the very center of the board. Each round, each player/side alternately shoots a set number of disks (usually 12 or 8), shooting one disk each turn.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Players must position their disk on the start of each of their turns in their quadrant in front of them, touching the outer scoring ring boundary.

If there are no opponent's disks on the board, they must aim for the center of the board.

If there is an opponent's disk on the board, they must aim and hit an opponent's piece first, either directly, or by a carrom shot.

The center recessed hole is worth 20 points, and disks are removed and scored at the end of the round if they land in the center hole.

Disks that are outside the outer scoring ring at the end of each shot, or are touching the outer scoring ring at the end of each shot, are removed from play for the round.

Scoring is by cancellation scoring (e.g. Player/Side One scores 250, and Player/Side Two scores 225, Player/Side One scores 25.)

It is usually played as a two-player game or as a four-player game with partners.

Play is to a set score, usually the first player/side to 100.

Alternately, play is set at "Match Scoring" where the winner of each round scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds, with the winner of each "game" being the one with the most points. The numbers of "games" in a match is set by the tournament.

The World Crokinole Championship uses "Match Scoring."

8.0
2-4 Players
30 Min
Age: 8+
Complexity: 1.2
Language dependency: 1.0