Ratings: Top-15 Board Games To Play On Valentine’s Day – with Board Game Searcher

7.6
2
Complexity: 1.6
Language dependency: 1.0

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

Not available

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

7.6
2 Players
15-30 Mins
Age: 8+
Complexity: 1.6
Language dependency: 1.0
Not available
6.1
3-6
Complexity: 1.0

Love is in the air...or not!

Set your heart on a player of your choice and offer them a rose. Will they accept? Create bouquets of roses in Valentine's Day to win points, but the task isn't that simple as too many thorny roses will spoil the bouquet! Sometimes, it's important to know when to say "no".

—description from the publisher

Not available

Love is in the air...or not!

Set your heart on a player of your choice and offer them a rose. Will they accept? Create bouquets of roses in Valentine's Day to win points, but the task isn't that simple as too many thorny roses will spoil the bouquet! Sometimes, it's important to know when to say "no".

—description from the publisher

6.1
3-6 Players
15 Mins
Age: 8+
Complexity: 1.0
Not available
6.6
2
Complexity: 2.2

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

Not available

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

6.6
2 Players
60-120 Mins
Age: 17+
Complexity: 2.2
Not available
7.5
2-6
Complexity: 1.1

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?

Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant.

This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

—description from the publisher

Not available

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?

Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant.

This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

—description from the publisher

7.5
2-6 Players
20 Mins
Age: 10+
Complexity: 1.1
Not available
7.1
2
Complexity: 1.4

A deceptively cute, deceivingly challenging abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!

Can you “boop” your cats into position to win?

Or will you just get “booped” right off the bed?

Approachable but challenging abstract game. Plays in 20 to 30 minutes.

Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!

Not available

A deceptively cute, deceivingly challenging abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!

Can you “boop” your cats into position to win?

Or will you just get “booped” right off the bed?

Approachable but challenging abstract game. Plays in 20 to 30 minutes.

Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!

7.1
2 Players
20-30 Mins
Age: 10+
Complexity: 1.4
Not available
7.3
2
Complexity: 2.0

Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights.

The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build).

Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.

—description from the publisher

Not available

Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights.

The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build).

Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.

—description from the publisher

7.3
2 Players
30 Mins
Age: 8+
Complexity: 2.0
Not available
8.2
2
Complexity: 2.1
Language dependency: 1.8

Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.

To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.

If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.

From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!

AWARDS & HONORS

2025 - Beeple Award - Winner

2024 - BoardLive Awards - Winner

2024 - Gagnant Prix Jokers - catégorie Duo

2024 - Gagnant Gold'n Gob - catégorie 2 joueurs

2024 - Gagnant Mensa d'Or - catégorie Meilleur jeu Duo

2024 - Nederlandse Spellenprijs 2024 Winner

2024 - Deutscher Spiele Preis 2024 - 2nd place

2024 - BG Stats - Most popular game

2024 - Gra roku (Game of the year Poland) - 2 player category winner

2024 - International Gamers Awards - 2 player category winner

2023 - Swams des Jahres winner

2024 - Dice Tower Awards - Best 2 player game

2024 - Dice Tower Awards - Best cooperative game

2024 - Dice Tower Awards - Most innovative game

2024 - Spiel des Jahres Winner

2024 - Best Light Game - BBQ Awards

2024 - Best Cooperative Board Game - Origins Awards

2024 - Best 2023 Insider Game - Les Lys (Québec)

2024 - Game of the Year - Spiel des Jahres 2024 (Germany)

2024 - Best 2-Player & Innovation Gameplay - Big Awards 2024

2024 - Best 2-Player & Cooperative Game - Golden Geek Awards 2023

Runner up for Best Innovative & Thematic Game - Golden Geek Awards 2023

2023 - Best Cooperative Game - Board Game Quest

2023 - Best 2-Player Game - Board Game Arena Awards

2023 - Best 2-Player Game - Squirrelly Awards

2023 - Best Board Game - Dicebreaker Tabletop Awards

2023 - Two Player Board Game Winner - Game Boy Geek

2023 - Best Co-Op Game - Gaming Trend

2023 - Seal of Excellence - Dice Tower

—description from the publisher

Not available

Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.

To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.

If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.

From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!

AWARDS & HONORS

2025 - Beeple Award - Winner

2024 - BoardLive Awards - Winner

2024 - Gagnant Prix Jokers - catégorie Duo

2024 - Gagnant Gold'n Gob - catégorie 2 joueurs

2024 - Gagnant Mensa d'Or - catégorie Meilleur jeu Duo

2024 - Nederlandse Spellenprijs 2024 Winner

2024 - Deutscher Spiele Preis 2024 - 2nd place

2024 - BG Stats - Most popular game

2024 - Gra roku (Game of the year Poland) - 2 player category winner

2024 - International Gamers Awards - 2 player category winner

2023 - Swams des Jahres winner

2024 - Dice Tower Awards - Best 2 player game

2024 - Dice Tower Awards - Best cooperative game

2024 - Dice Tower Awards - Most innovative game

2024 - Spiel des Jahres Winner

2024 - Best Light Game - BBQ Awards

2024 - Best Cooperative Board Game - Origins Awards

2024 - Best 2023 Insider Game - Les Lys (Québec)

2024 - Game of the Year - Spiel des Jahres 2024 (Germany)

2024 - Best 2-Player & Innovation Gameplay - Big Awards 2024

2024 - Best 2-Player & Cooperative Game - Golden Geek Awards 2023

Runner up for Best Innovative & Thematic Game - Golden Geek Awards 2023

2023 - Best Cooperative Game - Board Game Quest

2023 - Best 2-Player Game - Board Game Arena Awards

2023 - Best 2-Player Game - Squirrelly Awards

2023 - Best Board Game - Dicebreaker Tabletop Awards

2023 - Two Player Board Game Winner - Game Boy Geek

2023 - Best Co-Op Game - Gaming Trend

2023 - Seal of Excellence - Dice Tower

—description from the publisher

8.2
2 Players
15 Mins
Age: 12+
Complexity: 2.1
Language dependency: 1.8
Not available
6.4
2-6
Complexity: 1.4

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.

Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.

The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage.

The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

Not available

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.

Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.

The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage.

The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

6.4
2-6 Players
30-60 Mins
Age: 13+
Complexity: 1.4
Not available
7.5
1-4
Complexity: 2.2
Language dependency: 1.0

Calico is a puzzly tile-laying game of quilts and cats.

In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

—description from the publisher

Not available

Calico is a puzzly tile-laying game of quilts and cats.

In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

—description from the publisher

7.5
1-4 Players
30-45 Mins
Age: 10+
Complexity: 2.2
Language dependency: 1.0
Not available
7.2
1-4
Complexity: 2.6

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

Not available

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

7.2
1-4 Players
60-90 Mins
Age: 12+
Complexity: 2.6
Not available
5.8
1-4
Complexity: 1.3

What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek!

Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins.

Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail:

All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game.

Each player grabs one Kitty card from the row and places it in front of themselves. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card.

Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles.

If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture.

Not available

What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek!

Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins.

Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail:

All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game.

Each player grabs one Kitty card from the row and places it in front of themselves. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card.

Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles.

If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture.

5.8
1-4 Players
15-30 Mins
Age: 6+
Complexity: 1.3
Not available
7.0
2
Complexity: 1.8

In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!

To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).

The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.

At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.

Not available

In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!

To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).

The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.

At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.

7.0
2 Players
30 Mins
Age: 10+
Complexity: 1.8
Not available
6.7
2-4
Complexity: 1.8
Language dependency: 1.0

The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

Not available

The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

6.7
2-4 Players
15 Mins
Age: 8+
Complexity: 1.8
Language dependency: 1.0
Not available
6.2
2-4
Complexity: 1.4

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!

Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!

The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value!

Game #2 in 'The Mike Line' of games from Grail Games.

Not available

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!

Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!

The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value!

Game #2 in 'The Mike Line' of games from Grail Games.

6.2
2-4 Players
30 Mins
Age: 10+
Complexity: 1.4
Not available
7.0

The goal of Discover Your Lover is to activate and stimulate a couple’s sexual energy and heighten their attention for each other. The game is specifically designed to bring a couple closer together and will show players surprising sides of themselves and their partner! Discover Your Lover is disarming, exciting, direct and daring. It can also be hilarious at times but never disrespectful. Players strive to reach the finish as quickly as possible by answering questions and performing tasks. They are faced with questions that test erotic knowledge in general as well as their understanding of their partner’s sexuality. The player to cross the finish first wins their ultimate desire! The tasks are on three levels, from tender and playful to more passionate and challenging. The variety makes this game one that couples can revisit again and again.

Includes:

20" x 20" game board, 240 question cards, 240 task cards, 1 die, 2 pawns, 2 hour glasses and rules of the game.

Not available

The goal of Discover Your Lover is to activate and stimulate a couple’s sexual energy and heighten their attention for each other. The game is specifically designed to bring a couple closer together and will show players surprising sides of themselves and their partner! Discover Your Lover is disarming, exciting, direct and daring. It can also be hilarious at times but never disrespectful. Players strive to reach the finish as quickly as possible by answering questions and performing tasks. They are faced with questions that test erotic knowledge in general as well as their understanding of their partner’s sexuality. The player to cross the finish first wins their ultimate desire! The tasks are on three levels, from tender and playful to more passionate and challenging. The variety makes this game one that couples can revisit again and again.

Includes:

20" x 20" game board, 240 question cards, 240 task cards, 1 die, 2 pawns, 2 hour glasses and rules of the game.

7.0
Not available
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©2025 Board Game Searcher | Amsterdam

Ratings: Top-15 Board Games To Play On Valentine’s Day – with Board Game Searcher

7.6
2
Complexity: 1.6
Language dependency: 1.0

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

Not available
6.1
3-6
Complexity: 1.0

Love is in the air...or not!

Set your heart on a player of your choice and offer them a rose. Will they accept? Create bouquets of roses in Valentine's Day to win points, but the task isn't that simple as too many thorny roses will spoil the bouquet! Sometimes, it's important to know when to say "no".

—description from the publisher

Not available
6.6
2
Complexity: 2.2

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

Not available
7.5
2-6
Complexity: 1.1

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?

Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant.

This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

—description from the publisher

Not available
7.1
2
Complexity: 1.4

A deceptively cute, deceivingly challenging abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!

Can you “boop” your cats into position to win?

Or will you just get “booped” right off the bed?

Approachable but challenging abstract game. Plays in 20 to 30 minutes.

Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!

Not available
7.3
2
Complexity: 2.0

Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights.

The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build).

Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.

—description from the publisher

Not available
8.2
2
Complexity: 2.1
Language dependency: 1.8

Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.

To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.

If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.

From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!

AWARDS & HONORS

2025 - Beeple Award - Winner

2024 - BoardLive Awards - Winner

2024 - Gagnant Prix Jokers - catégorie Duo

2024 - Gagnant Gold'n Gob - catégorie 2 joueurs

2024 - Gagnant Mensa d'Or - catégorie Meilleur jeu Duo

2024 - Nederlandse Spellenprijs 2024 Winner

2024 - Deutscher Spiele Preis 2024 - 2nd place

2024 - BG Stats - Most popular game

2024 - Gra roku (Game of the year Poland) - 2 player category winner

2024 - International Gamers Awards - 2 player category winner

2023 - Swams des Jahres winner

2024 - Dice Tower Awards - Best 2 player game

2024 - Dice Tower Awards - Best cooperative game

2024 - Dice Tower Awards - Most innovative game

2024 - Spiel des Jahres Winner

2024 - Best Light Game - BBQ Awards

2024 - Best Cooperative Board Game - Origins Awards

2024 - Best 2023 Insider Game - Les Lys (Québec)

2024 - Game of the Year - Spiel des Jahres 2024 (Germany)

2024 - Best 2-Player & Innovation Gameplay - Big Awards 2024

2024 - Best 2-Player & Cooperative Game - Golden Geek Awards 2023

Runner up for Best Innovative & Thematic Game - Golden Geek Awards 2023

2023 - Best Cooperative Game - Board Game Quest

2023 - Best 2-Player Game - Board Game Arena Awards

2023 - Best 2-Player Game - Squirrelly Awards

2023 - Best Board Game - Dicebreaker Tabletop Awards

2023 - Two Player Board Game Winner - Game Boy Geek

2023 - Best Co-Op Game - Gaming Trend

2023 - Seal of Excellence - Dice Tower

—description from the publisher

Not available
6.4
2-6
Complexity: 1.4

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.

Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.

The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage.

The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

Not available
7.5
1-4
Complexity: 2.2
Language dependency: 1.0

Calico is a puzzly tile-laying game of quilts and cats.

In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

—description from the publisher

Not available
7.2
1-4
Complexity: 2.6

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

Not available
5.8
1-4
Complexity: 1.3

What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek!

Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins.

Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail:

All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game.

Each player grabs one Kitty card from the row and places it in front of themselves. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card.

Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles.

If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture.

Not available
7.0
2
Complexity: 1.8

In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!

To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).

The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.

At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.

Not available
6.7
2-4
Complexity: 1.8
Language dependency: 1.0

The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

Not available
6.2
2-4
Complexity: 1.4

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!

Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!

The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value!

Game #2 in 'The Mike Line' of games from Grail Games.

Not available
7.0

The goal of Discover Your Lover is to activate and stimulate a couple’s sexual energy and heighten their attention for each other. The game is specifically designed to bring a couple closer together and will show players surprising sides of themselves and their partner! Discover Your Lover is disarming, exciting, direct and daring. It can also be hilarious at times but never disrespectful. Players strive to reach the finish as quickly as possible by answering questions and performing tasks. They are faced with questions that test erotic knowledge in general as well as their understanding of their partner’s sexuality. The player to cross the finish first wins their ultimate desire! The tasks are on three levels, from tender and playful to more passionate and challenging. The variety makes this game one that couples can revisit again and again.

Includes:

20" x 20" game board, 240 question cards, 240 task cards, 1 die, 2 pawns, 2 hour glasses and rules of the game.

Not available
Board Game Searcher is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more.
©2025 Board Game Searcher | Amsterdam