
Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is ... read more
Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & ... read more
7.2
3-6 Players
15-45 Mins
Age: 10+
Complexity: 1.1
Language dependency: 1.0

It's lemonade season and you run a successful lemonade stand. Unfortunately, today you're not the only lemonade stand on the block. To settle this problem, you and your rivals agree to a lemonade drinking contest. But wait, something's wrong! Little Johnny, the neighborhood menace, is up to no good. During this contest you might take a gulp of something ... THAT'S NOT LEMONADE!
That's Not Lemonade is the simplest press-your-luck game there is. On your turn, decide if you will take a card or pass. If you get a That's Not Lemonade card, you're out for the round. The player with the most lemon cards at the end of the round wins a lemon card. First player to win 3 lemons wins.... read more
It's lemonade season and you run a successful lemonade stand. Unfortunately, today you're not the only lemonade stand on the block. To settle this problem, you and your rivals agree to a lemonade drinking contest. But wait, something's wrong! Little Johnny, the neighborhood menace, is up to no good. During this contest you might take a gulp of something ... THAT'S NOT LEMONADE!
That's Not Lemonade is the simplest press-your-luck game there is. On your turn, decide if you will take a card or pass. If you get a That's Not Lemonade card, you're out for the round. The player with the most lemon cards at the end of the round wins a lemon card. First player to win 3 lemons ... read more
6.0
2-6 Players
10 Mins
Age: 8+
Complexity: 1.0
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For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Ãœberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the ... read more
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Ãœberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as ... read more
7.3
3-6 Players
30 Mins
Age: 10+
Complexity: 1.3
Language dependency: 1.0
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In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
In 2003 re-published by Ãœberplay.
In 2003 published with a new theme by Amigo as Einfach Tierisch.... read more
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
In 2003 re-published by Ãœberplay.
In 2003 published with a new theme by Amigo as Einfach Tierisch.... read more
7.2
3-5 Players
15-30 Mins
Age: 10+
Complexity: 1.5
Language dependency: 1.0
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No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 ... read more
No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3... read more
7.1
3-7 Players
20 Mins
Age: 8+
Complexity: 1.1
Language dependency: 1.0
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©2025 Board Game Searcher | Amsterdam Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is ... read more
Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & ... read more
It's lemonade season and you run a successful lemonade stand. Unfortunately, today you're not the only lemonade stand on the block. To settle this problem, you and your rivals agree to a lemonade drinking contest. But wait, something's wrong! Little Johnny, the neighborhood menace, is up to no good. During this contest you might take a gulp of something ... THAT'S NOT LEMONADE!
That's Not Lemonade is the simplest press-your-luck game there is. On your turn, decide if you will take a card or pass. If you get a That's Not Lemonade card, you're out for the round. The player with the most lemon cards at the end of the round wins a lemon card. First player to win 3 lemons wins.... read more
It's lemonade season and you run a successful lemonade stand. Unfortunately, today you're not the only lemonade stand on the block. To settle this problem, you and your rivals agree to a lemonade drinking contest. But wait, something's wrong! Little Johnny, the neighborhood menace, is up to no good. During this contest you might take a gulp of something ... THAT'S NOT LEMONADE!
That's Not Lemonade is the simplest press-your-luck game there is. On your turn, decide if you will take a card or pass. If you get a That's Not Lemonade card, you're out for the round. The player with the most lemon cards at the end of the round wins a lemon card. First player to win 3 lemons ... read more
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Ãœberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the ... read more
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Ãœberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as ... read more
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
In 2003 re-published by Ãœberplay.
In 2003 published with a new theme by Amigo as Einfach Tierisch.... read more
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
In 2003 re-published by Ãœberplay.
In 2003 published with a new theme by Amigo as Einfach Tierisch.... read more
No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 ... read more
No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3... read more
Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is ... read more
It's lemonade season and you run a successful lemonade stand. Unfortunately, today you're not the only lemonade stand on the block. To settle this problem, you and your rivals agree to a lemonade drinking contest. But wait, something's wrong! Little Johnny, the neighborhood menace, is up to no good. During this contest you might take a gulp of something ... THAT'S NOT LEMONADE!
That's Not Lemonade is the simplest press-your-luck game there is. On your turn, decide if you will take a card or pass. If you get a That's Not Lemonade card, you're out for the round. The player with the most lemon cards at the end of the round wins a lemon card. First player to win 3 lemons wins.... read more
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Ãœberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the ... read more
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
In 2003 re-published by Ãœberplay.
In 2003 published with a new theme by Amigo as Einfach Tierisch.... read more
No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 ... read more