Ratings: The BEST Board Games of 2024 – with The Brothers Murph

Check "The BEST Board Games of 2024" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.3
3-5
Complexity: 1.7

In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over.

In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick.

New cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round.

At the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

Not available at the moment

In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over.

In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick.

New cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round.

At the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

7.3
3-5 Players
40-60 Min
Age: 8+
Complexity: 1.7
Not available
at the moment
7.7
1-4
Complexity: 3.7

In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.

But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.

As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.

Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.

—description from the publisher

Not available at the moment

In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.

But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.

As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.

Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.

—description from the publisher

7.7
1-4 Players
90-150 Min
Age: 14+
Complexity: 3.7
Not available
at the moment
7.3
3-99
Complexity: 1.0

Flip over cards one by one without flipping the same number twice.

Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.

Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!

—description from the publisher

Not available at the moment

Flip over cards one by one without flipping the same number twice.

Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.

Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!

—description from the publisher

7.3
3-99 Players
20 Min
Age: 8+
Complexity: 1.0
Not available
at the moment
8.3
1-4
Complexity: 4.2

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

Not available at the moment

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

8.3
1-4 Players
90-180 Min
Age: 14+
Complexity: 4.2
Not available
at the moment
7.3
1-6
Complexity: 2.2

Do you have what it takes to hit the big time? Can you take your band from performing in your parents’ basement to the largest stages around the world?

Draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.

Chain your rewards into such an amazing show that you will leave your competitors behind. But as every superstar knows...watch out for those scandals.

Draft & Write Records is a draft and write game for 1-6 players, aged 10+ taking 45 minutes.

—description from the publisher

Not available at the moment

Do you have what it takes to hit the big time? Can you take your band from performing in your parents’ basement to the largest stages around the world?

Draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.

Chain your rewards into such an amazing show that you will leave your competitors behind. But as every superstar knows...watch out for those scandals.

Draft & Write Records is a draft and write game for 1-6 players, aged 10+ taking 45 minutes.

—description from the publisher

7.3
1-6 Players
30-60 Min
Age: 10+
Complexity: 2.2
Not available
at the moment
7.5
2-5
Complexity: 1.5

A quick and nifty card game by the publisher of Faraway.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

Not available at the moment
#5. Castle Combo

A quick and nifty card game by the publisher of Faraway.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

7.5
2-5 Players
10-25 Min
Age: 10+
Complexity: 1.5
Not available
at the moment
7.7
1-5
Complexity: 2.7

Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!

The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.

Redux Version:

Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.

-description from designer

Not available at the moment

Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!

The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.

Redux Version:

Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.

-description from designer

7.7
1-5 Players
60-80 Min
Age: 13+
Complexity: 2.7
Not available
at the moment
8.8
1-4
Complexity: 2.9

Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!

Slay the Spire: The Board Game, (core edition) includes:

-4 Minis

-Over 730 cards

-Over 450 Art Sleeves

-2 Map Boards

-1 Merchant Board

-4 Player Boards

-1 Die

-50 plastic cubes

-Over 113 tokens

Collector's edition:

4x (3mm neoprene) playermats

1x deck playmat

Bigger box (fits mats)

1x Merchant bag

Metal coins

Kickstarter exclusives and Stretch goals:

1x Merchant pat

Claw die

8x Claw cards

28x Foil Cards

3x Acrylic heart tokens

Not available at the moment

Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!

Slay the Spire: The Board Game, (core edition) includes:

-4 Minis

-Over 730 cards

-Over 450 Art Sleeves

-2 Map Boards

-1 Merchant Board

-4 Player Boards

-1 Die

-50 plastic cubes

-Over 113 tokens

Collector's edition:

4x (3mm neoprene) playermats

1x deck playmat

Bigger box (fits mats)

1x Merchant bag

Metal coins

Kickstarter exclusives and Stretch goals:

1x Merchant pat

Claw die

8x Claw cards

28x Foil Cards

3x Acrylic heart tokens

8.8
1-4 Players
30-150 Min
Age: 12+
Complexity: 2.9
Not available
at the moment
7.1
2-5
Complexity: 1.2

Ahoy, Captain!

Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.

Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.

With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.

—description from the publisher

Not available at the moment

Ahoy, Captain!

Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.

Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.

With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.

—description from the publisher

7.1
2-5 Players
20 Min
Age: 8+
Complexity: 1.2
Not available
at the moment
8.4
1-4
Complexity: 3.7

In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.

Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.

Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.

You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).

Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.

SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

—description from the publisher

Not available at the moment

In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.

Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.

Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.

You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).

Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.

SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

—description from the publisher

8.4
1-4 Players
40-160 Min
Age: 14+
Complexity: 3.7
Not available
at the moment
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Ratings: The BEST Board Games of 2024 – with The Brothers Murph

Check "The BEST Board Games of 2024" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.3
3-5
Complexity: 1.7

In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over.

In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick.

New cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round.

At the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

Not available at the moment
7.7
1-4
Complexity: 3.7

In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.

But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.

As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.

Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.

—description from the publisher

Not available at the moment
7.3
3-99
Complexity: 1.0

Flip over cards one by one without flipping the same number twice.

Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.

Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!

—description from the publisher

Not available at the moment
8.3
1-4
Complexity: 4.2

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

Not available at the moment
7.3
1-6
Complexity: 2.2

Do you have what it takes to hit the big time? Can you take your band from performing in your parents’ basement to the largest stages around the world?

Draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.

Chain your rewards into such an amazing show that you will leave your competitors behind. But as every superstar knows...watch out for those scandals.

Draft & Write Records is a draft and write game for 1-6 players, aged 10+ taking 45 minutes.

—description from the publisher

Not available at the moment
7.5
2-5
Complexity: 1.5

A quick and nifty card game by the publisher of Faraway.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

Not available at the moment
7.7
1-5
Complexity: 2.7

Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!

The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.

Redux Version:

Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.

-description from designer

Not available at the moment
8.8
1-4
Complexity: 2.9

Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!

Slay the Spire: The Board Game, (core edition) includes:

-4 Minis

-Over 730 cards

-Over 450 Art Sleeves

-2 Map Boards

-1 Merchant Board

-4 Player Boards

-1 Die

-50 plastic cubes

-Over 113 tokens

Collector's edition:

4x (3mm neoprene) playermats

1x deck playmat

Bigger box (fits mats)

1x Merchant bag

Metal coins

Kickstarter exclusives and Stretch goals:

1x Merchant pat

Claw die

8x Claw cards

28x Foil Cards

3x Acrylic heart tokens

Not available at the moment
7.1
2-5
Complexity: 1.2

Ahoy, Captain!

Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.

Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.

With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.

—description from the publisher

Not available at the moment
8.4
1-4
Complexity: 3.7

In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.

Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.

Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.

You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).

Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.

SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

—description from the publisher

Not available at the moment
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