Ratings: Most Anticipated Games of Essen SPIEL 2025

8.7
1-4
Complexity: 3.3

Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play. Lost Ruins of Arnak: Twisted Paths was previously included in the Adventure Chest, a limited-edition storage box with an original insert designed by CGE. —description from the publisher

Not available

Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play. Lost Ruins of Arnak: Twisted Paths was previously included in the Adventure Chest, a limited-edition storage box with an original insert designed by CGE. —description from the publisher

8.7
1-4 Players
30-120 Mins
Age: 12+
Complexity: 3.3
Not available
8.3
1-4
Complexity: 4.0

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. —description from the publisher

Not available

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. —description from the publisher

8.3
1-4 Players
90-150 Mins
Age: 14+
Complexity: 4.0
Not available
7.8
2-4
Complexity: 3.7

ANTS is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game's interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem. On your turn, you perform one of six main actions (Dig, Explore, Gather, Incubate, Play Cards, or Defeat Enemies), and you can take free actions to optimize your colony's efficiency. When you perform a main action, you spend specialized ants from your colony to determine the action's strength. The number of ants you commit (1 to 4) directly influences the power and impact of your chosen action: expand your nest by placing room tiles strategically, explore hexagonal territories to reveal resources and enemies, or position gatherer ants to form continuous supply networks across the garden. The heart of the game revolves around your colony's life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants) each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle. An important part of the game is managing your nest's architectural growth. Room tiles must be placed strategically to complete entire nest areas, immediately rewarding you with precious stars, one of the primary victory point sources. The garden map becomes a dynamic battlefield where your exploration reveals enemy tiles and resources, while gatherer ants create supply chains that automatically collect resources and emit pheromones when hexes are depleted. Multiple victory paths ensure diverse strategies remain viable: architectural mastery, territorial control, demographic growth, or tactical card play and enemy conquest. Lead your colony to victory. For the colony! —description from the publisher

Not available
#18. Ants

ANTS is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game's interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem. On your turn, you perform one of six main actions (Dig, Explore, Gather, Incubate, Play Cards, or Defeat Enemies), and you can take free actions to optimize your colony's efficiency. When you perform a main action, you spend specialized ants from your colony to determine the action's strength. The number of ants you commit (1 to 4) directly influences the power and impact of your chosen action: expand your nest by placing room tiles strategically, explore hexagonal territories to reveal resources and enemies, or position gatherer ants to form continuous supply networks across the garden. The heart of the game revolves around your colony's life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants) each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle. An important part of the game is managing your nest's architectural growth. Room tiles must be placed strategically to complete entire nest areas, immediately rewarding you with precious stars, one of the primary victory point sources. The garden map becomes a dynamic battlefield where your exploration reveals enemy tiles and resources, while gatherer ants create supply chains that automatically collect resources and emit pheromones when hexes are depleted. Multiple victory paths ensure diverse strategies remain viable: architectural mastery, territorial control, demographic growth, or tactical card play and enemy conquest. Lead your colony to victory. For the colony! —description from the publisher

7.8
2-4 Players
90 Mins
Age: 13+
Complexity: 3.7
Not available
7.2
1-4
Complexity: 3.1

In Aquaria, you and your friends compete to have the most expertise in maintaining a thriving aquarium. Build your aquarium from scratch to see who can maintain the best aquascape and fauna. One to four aquarists will see who can best accomplish their marine goals. Throughout the game, players will buy new fish, feed them, and keep their aquarium in tip-top condition. Players will also show how they have progressed in their aquarist studies by how far they have moved on the encyclopedia tracks. Whoever has the most points at game's end wins. With an approximate playtime of 45-minutes per player, this game from award-winning best-selling designer Tomáš Holek is crafted to delight even the most seasoned gamers. Featuring breathtaking artwork throughout, it immerses players in a captivating experience - where you can build the perfect aquarium, no water changes or live fish required!

Not available
#17. Aquaria

In Aquaria, you and your friends compete to have the most expertise in maintaining a thriving aquarium. Build your aquarium from scratch to see who can maintain the best aquascape and fauna. One to four aquarists will see who can best accomplish their marine goals. Throughout the game, players will buy new fish, feed them, and keep their aquarium in tip-top condition. Players will also show how they have progressed in their aquarist studies by how far they have moved on the encyclopedia tracks. Whoever has the most points at game's end wins. With an approximate playtime of 45-minutes per player, this game from award-winning best-selling designer Tomáš Holek is crafted to delight even the most seasoned gamers. Featuring breathtaking artwork throughout, it immerses players in a captivating experience - where you can build the perfect aquarium, no water changes or live fish required!

7.2
1-4 Players
45-120 Mins
Age: 12+
Complexity: 3.1
Not available
8.1
2
Complexity: 1.8

The Lord of the Rings: Duel for Middle-Earth – Allies features various characters from J.R.R. Tolkien's universe who will come to the aid of either the Fellowship or Sauron. Collect power tokens in each chapter and use them to call upon your allies and benefit from their effects.

Not available
#16. The Lord of the Rings: Duel for Middle-Earth – Allies

The Lord of the Rings: Duel for Middle-Earth – Allies features various characters from J.R.R. Tolkien's universe who will come to the aid of either the Fellowship or Sauron. Collect power tokens in each chapter and use them to call upon your allies and benefit from their effects.

8.1
2 Players
30 Mins
Age: 10+
Complexity: 1.8
Not available
8.1
1-4
Complexity: 3.8

Luthier transports players to the height of classical music in Western Europe, when the art of the instrument was upheld equally by skilled craftspeople, noble patrons, virtuoso performers, and famous composers such as Bach, Mozart, and Beethoven. Using a new, unique combination of hidden bidding and worker placement, players manage resources to craft various musical instruments in their workshop, while also courting actual historic patrons through an ever-changing personal tableau of actions and bonuses. Each player chooses how to balance improving skills across multiple tracks, unlocking specialized worker abilities and other bonuses. The choice to concentrate on varying gameplay strategies and goals, such as musical performances, instrument building and repairs, apprentice training and workshop expansion, and overall reputation as an instrument maker, provide multiple paths to victory. Luthier finds true harmony through an authentic and original marriage of theme and mechanisms, resulting in a rich gameplay experience that equally speaks to both the strategic gamer and the classical music lover. —description from the publisher

Not available

Luthier transports players to the height of classical music in Western Europe, when the art of the instrument was upheld equally by skilled craftspeople, noble patrons, virtuoso performers, and famous composers such as Bach, Mozart, and Beethoven. Using a new, unique combination of hidden bidding and worker placement, players manage resources to craft various musical instruments in their workshop, while also courting actual historic patrons through an ever-changing personal tableau of actions and bonuses. Each player chooses how to balance improving skills across multiple tracks, unlocking specialized worker abilities and other bonuses. The choice to concentrate on varying gameplay strategies and goals, such as musical performances, instrument building and repairs, apprentice training and workshop expansion, and overall reputation as an instrument maker, provide multiple paths to victory. Luthier finds true harmony through an authentic and original marriage of theme and mechanisms, resulting in a rich gameplay experience that equally speaks to both the strategic gamer and the classical music lover. —description from the publisher

8.1
1-4 Players
90-150 Mins
Age: 14+
Complexity: 3.8
Not available
8.4
1-4
Complexity: 3.2

Underwater Cities: Data Era is a second expansion for the Underwater Cities base game. Underwater Cities: Data Era can also be combined with the first expansion, Underwater Cities: New Discoveries. In Data Era, players receive a new resource type - data discs. Data discs provide additional actions along with new buildings called data centers, and a new city type, information cities. These new data centers and information cities provide players with new ways of scoring. Delicious Games has also included new, upgraded components in this expansion! The new components can be used with the base game and the New Discoveries expansion. —description from the publisher

Not available
#14. Underwater Cities: Data Era

Underwater Cities: Data Era is a second expansion for the Underwater Cities base game. Underwater Cities: Data Era can also be combined with the first expansion, Underwater Cities: New Discoveries. In Data Era, players receive a new resource type - data discs. Data discs provide additional actions along with new buildings called data centers, and a new city type, information cities. These new data centers and information cities provide players with new ways of scoring. Delicious Games has also included new, upgraded components in this expansion! The new components can be used with the base game and the New Discoveries expansion. —description from the publisher

8.4
1-4 Players
80-150 Mins
Age: 14+
Complexity: 3.2
Not available
7.8
2
Complexity: 3.0

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins. —description from the publisher

Not available
#13. The White Castle Duel

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins. —description from the publisher

7.8
2 Players
20-40 Mins
Age: 10+
Complexity: 3.0
Not available
7.3
1-4
Complexity: 3.9

The Voynich manuscript, named after the bookseller who discovered it in 1912, is an enigma that has resisted human curiosity for over 600 years. Is it an otherworldly botanical treatise? A secret code of alchemists? Or perhaps an elaborate hoax by some medieval genius Every theory falters before the abyss of its unknown author, its incomprehensible purpose, and its unreadable language. But one thing is certain: whoever delves into its pages will never see the world the same way again. Now, the manuscript has fallen into your hands. Will you be able to decipher its secrets and piece together this mysterious puzzle? The ink is dry, but the story lives on... and you are about to write its next chapter. In The Voynich Puzzle, you will collectively try to decipher the Voynich manuscript, using your copy of the book as the main tool to do it. As the collective understanding of the manuscript grows, you will be able to gradually decipher pages on your book, improving your chances to decode it. The player with the most overall knowledge at the end of the game, will be the winner. On your turn, you will select a double page on your book, and perform the actions on the top side of those pages(cards). Each pair of pages will allow you to interact with one of the 5 main sections of the manuscript (botany, astrology, baths, writing and recipes). Once you gain enough knowledge on an area, you will share that knowledge, adding a piece of the puzzle that the manuscript represents. All players will have access to that knowledge, helping them decipher the manuscript, which is represented by the turning and flipping of the cards in your book. Deciphering the manuscript gives you access to better actions and endgame scorings, so it should be your main focus of the game. The game ends when the marker of any player reaches the endgame icon on the 52nd space. End the round so all players have played the same number of turns, and then all players play one more turn, before performing endgame scoring. —description from the publisher

Not available
#12. The Voynich Puzzle

The Voynich manuscript, named after the bookseller who discovered it in 1912, is an enigma that has resisted human curiosity for over 600 years. Is it an otherworldly botanical treatise? A secret code of alchemists? Or perhaps an elaborate hoax by some medieval genius Every theory falters before the abyss of its unknown author, its incomprehensible purpose, and its unreadable language. But one thing is certain: whoever delves into its pages will never see the world the same way again. Now, the manuscript has fallen into your hands. Will you be able to decipher its secrets and piece together this mysterious puzzle? The ink is dry, but the story lives on... and you are about to write its next chapter. In The Voynich Puzzle, you will collectively try to decipher the Voynich manuscript, using your copy of the book as the main tool to do it. As the collective understanding of the manuscript grows, you will be able to gradually decipher pages on your book, improving your chances to decode it. The player with the most overall knowledge at the end of the game, will be the winner. On your turn, you will select a double page on your book, and perform the actions on the top side of those pages(cards). Each pair of pages will allow you to interact with one of the 5 main sections of the manuscript (botany, astrology, baths, writing and recipes). Once you gain enough knowledge on an area, you will share that knowledge, adding a piece of the puzzle that the manuscript represents. All players will have access to that knowledge, helping them decipher the manuscript, which is represented by the turning and flipping of the cards in your book. Deciphering the manuscript gives you access to better actions and endgame scorings, so it should be your main focus of the game. The game ends when the marker of any player reaches the endgame icon on the 52nd space. End the round so all players have played the same number of turns, and then all players play one more turn, before performing endgame scoring. —description from the publisher

7.3
1-4 Players
90-120 Mins
Age: 14+
Complexity: 3.9
Not available
7.1
2-4
Complexity: 2.5

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels. An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being. Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects. —description from the publisher

Not available
#11. Echoes of Time

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels. An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being. Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects. —description from the publisher

7.1
2-4 Players
30-60 Mins
Age: 12+
Complexity: 2.5
Not available
8.0
2-5
Complexity: 1.8

The prison gates have just slammed shut... 12 outlaws are now serving their questionable sentences in the kingdom’s dungeons! Will you free them in time for the fiesta?" Out of the Oubliette! adds 12 new cards and a new rule: padlocks allow players to delay some card effects until a later turn, creating even greater combos! —description from the publisher

Not available
#10. Castle Combo: Out of the Oubliette!

The prison gates have just slammed shut... 12 outlaws are now serving their questionable sentences in the kingdom’s dungeons! Will you free them in time for the fiesta?" Out of the Oubliette! adds 12 new cards and a new rule: padlocks allow players to delay some card effects until a later turn, creating even greater combos! —description from the publisher

8.0
2-5 Players
10-25 Mins
Age: 10+
Complexity: 1.8
Not available
7.6
1-5
Complexity: 2.8

In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo. Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water. Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure! —description from the publisher

Not available
#9. Sanctuary

In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo. Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water. Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure! —description from the publisher

7.6
1-5 Players
40-100 Mins
Age: 12+
Complexity: 2.8
Not available
6.9
1-4
Complexity: 3.2

In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. In this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice-management mechanism, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. —description from the publisher

Not available
#8. Coming of Age

In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. In this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice-management mechanism, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. —description from the publisher

6.9
1-4 Players
40-80 Mins
Age: 14+
Complexity: 3.2
Not available
8.0
1-4
Complexity: 4.0

In Ada's Dream, work with Ada Lovelace to help build the first computer, fulfilling her dream in this alternate history Euro Game. In the summer of 1843, Ada Lovelace wrote to her friend Charles Babbage asking him to let her take control of the development of his new invention: the Analytical Engine. Babbage had created blueprints for an amazing, steam-powered machine capable of performing complex mathematical calculations. However, his inability to successfully manage the project left it at a standstill. Ada not only understood the machine, but saw what it would take to make it a reality and dreamed of how it could be used even beyond simple math: a dream of the first computer. Babbage, however, rejected her proposal. Ada's Dream draws on the imagination to tell the story of a world in which this amazing woman's dream could be fulfilled. Gameplay: In Ada's Dream, you take on the role of assistants to Ada and compete to construct the most effective prototype section of the great machine. Ada provides you with the blueprints (your player board), the contacts (Partner cards), and guidelines (Objectives) to help you get started. The game is then played over a number of turns (typically 18 for each player) where you either take a Workshop Turn (drafting dice from the Workshop Rondel and getting a resource), or an Action Turn (using a drafted die to take the color-coded action matching that die's color). Actions Turns consist of Giving Lectures, Traveling the UK, Meeting Partners, and visiting Ada's Study, which allow you to gather resources, gain bonuses, and earn Prestige points (VP). Once a player has placed a 9th die in their Mill, the end of the game is triggered and Prestige points are counted. The player with the most prestige wins!

Not available
#7. Ada's Dream

In Ada's Dream, work with Ada Lovelace to help build the first computer, fulfilling her dream in this alternate history Euro Game. In the summer of 1843, Ada Lovelace wrote to her friend Charles Babbage asking him to let her take control of the development of his new invention: the Analytical Engine. Babbage had created blueprints for an amazing, steam-powered machine capable of performing complex mathematical calculations. However, his inability to successfully manage the project left it at a standstill. Ada not only understood the machine, but saw what it would take to make it a reality and dreamed of how it could be used even beyond simple math: a dream of the first computer. Babbage, however, rejected her proposal. Ada's Dream draws on the imagination to tell the story of a world in which this amazing woman's dream could be fulfilled. Gameplay: In Ada's Dream, you take on the role of assistants to Ada and compete to construct the most effective prototype section of the great machine. Ada provides you with the blueprints (your player board), the contacts (Partner cards), and guidelines (Objectives) to help you get started. The game is then played over a number of turns (typically 18 for each player) where you either take a Workshop Turn (drafting dice from the Workshop Rondel and getting a resource), or an Action Turn (using a drafted die to take the color-coded action matching that die's color). Actions Turns consist of Giving Lectures, Traveling the UK, Meeting Partners, and visiting Ada's Study, which allow you to gather resources, gain bonuses, and earn Prestige points (VP). Once a player has placed a 9th die in their Mill, the end of the game is triggered and Prestige points are counted. The player with the most prestige wins!

8.0
1-4 Players
90-120 Mins
Age: 14+
Complexity: 4.0
Not available
7.6
1-4
Complexity: 3.8

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain. Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory. —description from the publisher

Not available
#6. Covenant

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain. Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory. —description from the publisher

7.6
1-4 Players
100 Mins
Age: 14+
Complexity: 3.8
Not available
6.8
1-4
Complexity: 2.2

Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, strategically deeper, and seamlessly expandable. The secret sauce is a modular system that allows players to create a unique ecosystem each time they play. Every combination creates a unique environment to discover. Adapt to the Changing Environment: The goal of Nature is to grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting. Create a Unique Ecosystem Each Time You Play: The core game of Nature is an accessible gateway into a world of dynamic ecosystems. Each game can be tailored to the tastes of the people at the table. Add Nature: Flight for people who prefer to avoid conflict, Nature: Jurassic for a more aggressive game, or Nature: Arctic Tundra for a survival game on the edge of the livable world. With 6 modules and 4 mini-modules, there are over 700 unique ecosystems to explore! How to Play: Nature is a card-driven tableau-builder played over 4 rounds. Each round is split between the Adapting Phase and the Feeding Phase. Adapting Phase: Use 5 cards as actions to do the following: - Increase Population - Increase Body Size - Play as a Trait to power-up your species - Save to be used as food during the Feeding Phase Feeding Phase: Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player that kept the most population alive over all 4 rounds. Nature Digital: Learn to play with an interactive tutorial on the free-to-try Nature app (iOS, Android, and Steam). https://www.naturedigitalgame.com/ A Living Game System: NorthStar Studio will release the Climate module in 2026, followed by one to two new modules per year for the next decade. Vote for future modules here: https://boardgamegeek.com/blog/308/blogpost/166360/future-nature-modules-poll Designer Diary Dominic Crapuchettes discusses the inspiration behind Nature, which began during his time as a professional Magic player. https://boardgamegeek.com/blog/1/blogpost/179068/designer-diary-the-evolution-of-nature

Not available
#5. Nature

Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, strategically deeper, and seamlessly expandable. The secret sauce is a modular system that allows players to create a unique ecosystem each time they play. Every combination creates a unique environment to discover. Adapt to the Changing Environment: The goal of Nature is to grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting. Create a Unique Ecosystem Each Time You Play: The core game of Nature is an accessible gateway into a world of dynamic ecosystems. Each game can be tailored to the tastes of the people at the table. Add Nature: Flight for people who prefer to avoid conflict, Nature: Jurassic for a more aggressive game, or Nature: Arctic Tundra for a survival game on the edge of the livable world. With 6 modules and 4 mini-modules, there are over 700 unique ecosystems to explore! How to Play: Nature is a card-driven tableau-builder played over 4 rounds. Each round is split between the Adapting Phase and the Feeding Phase. Adapting Phase: Use 5 cards as actions to do the following: - Increase Population - Increase Body Size - Play as a Trait to power-up your species - Save to be used as food during the Feeding Phase Feeding Phase: Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player that kept the most population alive over all 4 rounds. Nature Digital: Learn to play with an interactive tutorial on the free-to-try Nature app (iOS, Android, and Steam). https://www.naturedigitalgame.com/ A Living Game System: NorthStar Studio will release the Climate module in 2026, followed by one to two new modules per year for the next decade. Vote for future modules here: https://boardgamegeek.com/blog/308/blogpost/166360/future-nature-modules-poll Designer Diary Dominic Crapuchettes discusses the inspiration behind Nature, which began during his time as a professional Magic player. https://boardgamegeek.com/blog/1/blogpost/179068/designer-diary-the-evolution-of-nature

6.8
1-4 Players
30-45 Mins
Age: 10+
Complexity: 2.2
Not available
7.6
2-4
Complexity: 3.2

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened. The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players. You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp. The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session. Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game. —description from the publisher

Not available
#4. Feya's Swamp

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened. The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players. You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp. The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session. Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game. —description from the publisher

7.6
2-4 Players
80-100 Mins
Age: 12+
Complexity: 3.2
Not available
8.9
1-4
Complexity: 3.7

SETI: Space Agencies, an expansion for SETI: Search for Extraterrestrial Intelligence, introduces powerful asymmetric organizations — each with unique abilities, strategic advantages, and starting conditions that redefine how you approach the search for alien life. As the leader of one of these institutions — ranging from private tech companies to global research networks — you'll bring a distinct perspective and specialized tools to the mission, unlocking bold new strategies and rewarding long-term planning. In addition to these organizations, the expansion adds three new alien species, each with their own unique twists, and over forty new project cards inspired by real-world initiatives. These integrate seamlessly into the main deck, providing even greater variety and strategic options. "Quick Start" cards, designed for use with the organizations, let you skip the slower opening round and dive straight into the action. They introduce an extra layer of asymmetry during set-up and can be used to further accelerate games in lower player counts. Finally, the expansion introduces signal tokens, a subtle but meaningful new mechanism that enhances scanning efficiency. Whether you're adapting to your organization's strengths or navigating fresh interstellar challenges, SETI: Space Agencies deepens the strategic landscape of your mission to discover life beyond Earth.

Not available
#3. SETI: Space Agencies

SETI: Space Agencies, an expansion for SETI: Search for Extraterrestrial Intelligence, introduces powerful asymmetric organizations — each with unique abilities, strategic advantages, and starting conditions that redefine how you approach the search for alien life. As the leader of one of these institutions — ranging from private tech companies to global research networks — you'll bring a distinct perspective and specialized tools to the mission, unlocking bold new strategies and rewarding long-term planning. In addition to these organizations, the expansion adds three new alien species, each with their own unique twists, and over forty new project cards inspired by real-world initiatives. These integrate seamlessly into the main deck, providing even greater variety and strategic options. "Quick Start" cards, designed for use with the organizations, let you skip the slower opening round and dive straight into the action. They introduce an extra layer of asymmetry during set-up and can be used to further accelerate games in lower player counts. Finally, the expansion introduces signal tokens, a subtle but meaningful new mechanism that enhances scanning efficiency. Whether you're adapting to your organization's strengths or navigating fresh interstellar challenges, SETI: Space Agencies deepens the strategic landscape of your mission to discover life beyond Earth.

8.9
1-4 Players
40-160 Mins
Age: 14+
Complexity: 3.7
Not available
8.1
1-4
Complexity: 3.6

Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either: • Use a keycard to activate an action box, or • Recall to produce resources and regain your keycards. When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics. An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities. Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories. By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games. —description from the designer

Not available
#2. Recall

Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either: • Use a keycard to activate an action box, or • Recall to produce resources and regain your keycards. When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics. An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities. Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories. By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games. —description from the designer

8.1
1-4 Players
90 Mins
Age: 14+
Complexity: 3.6
Not available
7.9
1-4
Complexity: 3.6

From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its intricate mechanism and enigmatic figures. A marvel of medieval technology that has endured to this day. In this game, you take on the role of a master builder competing to leave your mark on history by adding the legendary and majestic calendar to the ancient Orloj. Precision, balance, and knowledge of the cosmos will be the keys to completing this complex task. With every gear, sphere, and zodiac sign you assemble, you will be one step closer to finishing this masterpiece that will mark time in the city for generations. Each turn, players will place workers on the clock's dial to gain resources and perform actions with the goal of building the Orloj calendar. In addition to hiring assistants, during the game, players will construct the apostles' carillon and develop their knowledge across three tracks where experience will enhance their abilities. The game will end when the calendar is completed. The player with the most harmony points will win the game. —description from the publisher

Not available
#1. Orloj: The Prague Astronomical Clock

From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its intricate mechanism and enigmatic figures. A marvel of medieval technology that has endured to this day. In this game, you take on the role of a master builder competing to leave your mark on history by adding the legendary and majestic calendar to the ancient Orloj. Precision, balance, and knowledge of the cosmos will be the keys to completing this complex task. With every gear, sphere, and zodiac sign you assemble, you will be one step closer to finishing this masterpiece that will mark time in the city for generations. Each turn, players will place workers on the clock's dial to gain resources and perform actions with the goal of building the Orloj calendar. In addition to hiring assistants, during the game, players will construct the apostles' carillon and develop their knowledge across three tracks where experience will enhance their abilities. The game will end when the calendar is completed. The player with the most harmony points will win the game. —description from the publisher

7.9
1-4 Players
60-120 Mins
Age: 14+
Complexity: 3.6
Not available
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Ratings: Most Anticipated Games of Essen SPIEL 2025

8.7
1-4
Complexity: 3.3

Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play. Lost Ruins of Arnak: Twisted Paths was previously included in the Adventure Chest, a limited-edition storage box with an original insert designed by CGE. —description from the publisher

Not available
8.3
1-4
Complexity: 4.0

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. —description from the publisher

Not available
7.8
2-4
Complexity: 3.7

ANTS is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game's interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem. On your turn, you perform one of six main actions (Dig, Explore, Gather, Incubate, Play Cards, or Defeat Enemies), and you can take free actions to optimize your colony's efficiency. When you perform a main action, you spend specialized ants from your colony to determine the action's strength. The number of ants you commit (1 to 4) directly influences the power and impact of your chosen action: expand your nest by placing room tiles strategically, explore hexagonal territories to reveal resources and enemies, or position gatherer ants to form continuous supply networks across the garden. The heart of the game revolves around your colony's life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants) each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle. An important part of the game is managing your nest's architectural growth. Room tiles must be placed strategically to complete entire nest areas, immediately rewarding you with precious stars, one of the primary victory point sources. The garden map becomes a dynamic battlefield where your exploration reveals enemy tiles and resources, while gatherer ants create supply chains that automatically collect resources and emit pheromones when hexes are depleted. Multiple victory paths ensure diverse strategies remain viable: architectural mastery, territorial control, demographic growth, or tactical card play and enemy conquest. Lead your colony to victory. For the colony! —description from the publisher

Not available
7.2
1-4
Complexity: 3.1

In Aquaria, you and your friends compete to have the most expertise in maintaining a thriving aquarium. Build your aquarium from scratch to see who can maintain the best aquascape and fauna. One to four aquarists will see who can best accomplish their marine goals. Throughout the game, players will buy new fish, feed them, and keep their aquarium in tip-top condition. Players will also show how they have progressed in their aquarist studies by how far they have moved on the encyclopedia tracks. Whoever has the most points at game's end wins. With an approximate playtime of 45-minutes per player, this game from award-winning best-selling designer Tomáš Holek is crafted to delight even the most seasoned gamers. Featuring breathtaking artwork throughout, it immerses players in a captivating experience - where you can build the perfect aquarium, no water changes or live fish required!

Not available
8.1
2
Complexity: 1.8

The Lord of the Rings: Duel for Middle-Earth – Allies features various characters from J.R.R. Tolkien's universe who will come to the aid of either the Fellowship or Sauron. Collect power tokens in each chapter and use them to call upon your allies and benefit from their effects.

Not available
8.1
1-4
Complexity: 3.8

Luthier transports players to the height of classical music in Western Europe, when the art of the instrument was upheld equally by skilled craftspeople, noble patrons, virtuoso performers, and famous composers such as Bach, Mozart, and Beethoven. Using a new, unique combination of hidden bidding and worker placement, players manage resources to craft various musical instruments in their workshop, while also courting actual historic patrons through an ever-changing personal tableau of actions and bonuses. Each player chooses how to balance improving skills across multiple tracks, unlocking specialized worker abilities and other bonuses. The choice to concentrate on varying gameplay strategies and goals, such as musical performances, instrument building and repairs, apprentice training and workshop expansion, and overall reputation as an instrument maker, provide multiple paths to victory. Luthier finds true harmony through an authentic and original marriage of theme and mechanisms, resulting in a rich gameplay experience that equally speaks to both the strategic gamer and the classical music lover. —description from the publisher

Not available
8.4
1-4
Complexity: 3.2

Underwater Cities: Data Era is a second expansion for the Underwater Cities base game. Underwater Cities: Data Era can also be combined with the first expansion, Underwater Cities: New Discoveries. In Data Era, players receive a new resource type - data discs. Data discs provide additional actions along with new buildings called data centers, and a new city type, information cities. These new data centers and information cities provide players with new ways of scoring. Delicious Games has also included new, upgraded components in this expansion! The new components can be used with the base game and the New Discoveries expansion. —description from the publisher

Not available
7.8
2
Complexity: 3.0

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins. —description from the publisher

Not available
7.3
1-4
Complexity: 3.9

The Voynich manuscript, named after the bookseller who discovered it in 1912, is an enigma that has resisted human curiosity for over 600 years. Is it an otherworldly botanical treatise? A secret code of alchemists? Or perhaps an elaborate hoax by some medieval genius Every theory falters before the abyss of its unknown author, its incomprehensible purpose, and its unreadable language. But one thing is certain: whoever delves into its pages will never see the world the same way again. Now, the manuscript has fallen into your hands. Will you be able to decipher its secrets and piece together this mysterious puzzle? The ink is dry, but the story lives on... and you are about to write its next chapter. In The Voynich Puzzle, you will collectively try to decipher the Voynich manuscript, using your copy of the book as the main tool to do it. As the collective understanding of the manuscript grows, you will be able to gradually decipher pages on your book, improving your chances to decode it. The player with the most overall knowledge at the end of the game, will be the winner. On your turn, you will select a double page on your book, and perform the actions on the top side of those pages(cards). Each pair of pages will allow you to interact with one of the 5 main sections of the manuscript (botany, astrology, baths, writing and recipes). Once you gain enough knowledge on an area, you will share that knowledge, adding a piece of the puzzle that the manuscript represents. All players will have access to that knowledge, helping them decipher the manuscript, which is represented by the turning and flipping of the cards in your book. Deciphering the manuscript gives you access to better actions and endgame scorings, so it should be your main focus of the game. The game ends when the marker of any player reaches the endgame icon on the 52nd space. End the round so all players have played the same number of turns, and then all players play one more turn, before performing endgame scoring. —description from the publisher

Not available
7.1
2-4
Complexity: 2.5

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels. An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being. Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects. —description from the publisher

Not available
8.0
2-5
Complexity: 1.8

The prison gates have just slammed shut... 12 outlaws are now serving their questionable sentences in the kingdom’s dungeons! Will you free them in time for the fiesta?" Out of the Oubliette! adds 12 new cards and a new rule: padlocks allow players to delay some card effects until a later turn, creating even greater combos! —description from the publisher

Not available
7.6
1-5
Complexity: 2.8

In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo. Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water. Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure! —description from the publisher

Not available
6.9
1-4
Complexity: 3.2

In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. In this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice-management mechanism, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. —description from the publisher

Not available
8.0
1-4
Complexity: 4.0

In Ada's Dream, work with Ada Lovelace to help build the first computer, fulfilling her dream in this alternate history Euro Game. In the summer of 1843, Ada Lovelace wrote to her friend Charles Babbage asking him to let her take control of the development of his new invention: the Analytical Engine. Babbage had created blueprints for an amazing, steam-powered machine capable of performing complex mathematical calculations. However, his inability to successfully manage the project left it at a standstill. Ada not only understood the machine, but saw what it would take to make it a reality and dreamed of how it could be used even beyond simple math: a dream of the first computer. Babbage, however, rejected her proposal. Ada's Dream draws on the imagination to tell the story of a world in which this amazing woman's dream could be fulfilled. Gameplay: In Ada's Dream, you take on the role of assistants to Ada and compete to construct the most effective prototype section of the great machine. Ada provides you with the blueprints (your player board), the contacts (Partner cards), and guidelines (Objectives) to help you get started. The game is then played over a number of turns (typically 18 for each player) where you either take a Workshop Turn (drafting dice from the Workshop Rondel and getting a resource), or an Action Turn (using a drafted die to take the color-coded action matching that die's color). Actions Turns consist of Giving Lectures, Traveling the UK, Meeting Partners, and visiting Ada's Study, which allow you to gather resources, gain bonuses, and earn Prestige points (VP). Once a player has placed a 9th die in their Mill, the end of the game is triggered and Prestige points are counted. The player with the most prestige wins!

Not available
7.6
1-4
Complexity: 3.8

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain. Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory. —description from the publisher

Not available
6.8
1-4
Complexity: 2.2

Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, strategically deeper, and seamlessly expandable. The secret sauce is a modular system that allows players to create a unique ecosystem each time they play. Every combination creates a unique environment to discover. Adapt to the Changing Environment: The goal of Nature is to grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting. Create a Unique Ecosystem Each Time You Play: The core game of Nature is an accessible gateway into a world of dynamic ecosystems. Each game can be tailored to the tastes of the people at the table. Add Nature: Flight for people who prefer to avoid conflict, Nature: Jurassic for a more aggressive game, or Nature: Arctic Tundra for a survival game on the edge of the livable world. With 6 modules and 4 mini-modules, there are over 700 unique ecosystems to explore! How to Play: Nature is a card-driven tableau-builder played over 4 rounds. Each round is split between the Adapting Phase and the Feeding Phase. Adapting Phase: Use 5 cards as actions to do the following: - Increase Population - Increase Body Size - Play as a Trait to power-up your species - Save to be used as food during the Feeding Phase Feeding Phase: Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player that kept the most population alive over all 4 rounds. Nature Digital: Learn to play with an interactive tutorial on the free-to-try Nature app (iOS, Android, and Steam). https://www.naturedigitalgame.com/ A Living Game System: NorthStar Studio will release the Climate module in 2026, followed by one to two new modules per year for the next decade. Vote for future modules here: https://boardgamegeek.com/blog/308/blogpost/166360/future-nature-modules-poll Designer Diary Dominic Crapuchettes discusses the inspiration behind Nature, which began during his time as a professional Magic player. https://boardgamegeek.com/blog/1/blogpost/179068/designer-diary-the-evolution-of-nature

Not available
7.6
2-4
Complexity: 3.2

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened. The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players. You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp. The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session. Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game. —description from the publisher

Not available
8.9
1-4
Complexity: 3.7

SETI: Space Agencies, an expansion for SETI: Search for Extraterrestrial Intelligence, introduces powerful asymmetric organizations — each with unique abilities, strategic advantages, and starting conditions that redefine how you approach the search for alien life. As the leader of one of these institutions — ranging from private tech companies to global research networks — you'll bring a distinct perspective and specialized tools to the mission, unlocking bold new strategies and rewarding long-term planning. In addition to these organizations, the expansion adds three new alien species, each with their own unique twists, and over forty new project cards inspired by real-world initiatives. These integrate seamlessly into the main deck, providing even greater variety and strategic options. "Quick Start" cards, designed for use with the organizations, let you skip the slower opening round and dive straight into the action. They introduce an extra layer of asymmetry during set-up and can be used to further accelerate games in lower player counts. Finally, the expansion introduces signal tokens, a subtle but meaningful new mechanism that enhances scanning efficiency. Whether you're adapting to your organization's strengths or navigating fresh interstellar challenges, SETI: Space Agencies deepens the strategic landscape of your mission to discover life beyond Earth.

Not available
8.1
1-4
Complexity: 3.6

Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either: • Use a keycard to activate an action box, or • Recall to produce resources and regain your keycards. When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics. An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities. Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories. By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games. —description from the designer

Not available
7.9
1-4
Complexity: 3.6

From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its intricate mechanism and enigmatic figures. A marvel of medieval technology that has endured to this day. In this game, you take on the role of a master builder competing to leave your mark on history by adding the legendary and majestic calendar to the ancient Orloj. Precision, balance, and knowledge of the cosmos will be the keys to completing this complex task. With every gear, sphere, and zodiac sign you assemble, you will be one step closer to finishing this masterpiece that will mark time in the city for generations. Each turn, players will place workers on the clock's dial to gain resources and perform actions with the goal of building the Orloj calendar. In addition to hiring assistants, during the game, players will construct the apostles' carillon and develop their knowledge across three tracks where experience will enhance their abilities. The game will end when the calendar is completed. The player with the most harmony points will win the game. —description from the publisher

Not available
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