Ratings: Top 10 Games of 2024 with Tom, Mike & Zee – with The Dice Tower

Check "Top 10 Games of 2024 with Tom, Mike & Zee" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.8
1-4
Complexity: 3.2

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Not available at the moment

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

7.8
1-4 Players
60-120 Min
Age: 14+
Complexity: 3.2
Not available
at the moment
8.0
1-4
Complexity: 3.9

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Not available at the moment

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

8.0
1-4 Players
60-120 Min
Age: 12+
Complexity: 3.9
Not available
at the moment
7.9
1-5
Complexity: 2.7

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ⁠— and new threats ⁠— each session.

Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.

—description from the publisher

Not available at the moment
#10 (Tom). Freedom Five: A Sentinel Comics Board Game

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ⁠— and new threats ⁠— each session.

Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.

—description from the publisher

7.9
1-5 Players
90 Min
Age: 14+
Complexity: 2.7
Not available
at the moment
8.6
1-4
Complexity: 3.2

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?

-- description from the publisher

Not available at the moment

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?

-- description from the publisher

8.6
1-4 Players
60-120 Min
Age: 12+
Complexity: 3.2
Not available
at the moment
7.4
1-6
Complexity: 2.7

In AI 100% Human, you must choose and develop your Artificial Intelligence (AI)! Integrate new developments of every type (calculation, hacking, game...) and achieve objectives set by the Original AI to obtain the most powerful AI.

AI is a drafting game with a reserve and immediate scoring, all structured around building a tableau.

Drafting with a reserve lets you better prepare your card combinations and chains. Since you immediately score each card played, the reserve lets you optimize your choices and place the best Development card, in the best place, at the best time.

Your AI’s performance is measured by scoring various types of Development cards as they are played, in addition to scoring the Original AI’s objectives at the end of each round. Finally, at the end of the game, you will gain additional points depending on your AI’s specific features.

You will constantly face many challenges, both in terms of creating chains and timing card placement.

After two rounds, the player with the most powerful Artificial Intelligence wins the game.

—description from the publisher

Not available at the moment

In AI 100% Human, you must choose and develop your Artificial Intelligence (AI)! Integrate new developments of every type (calculation, hacking, game...) and achieve objectives set by the Original AI to obtain the most powerful AI.

AI is a drafting game with a reserve and immediate scoring, all structured around building a tableau.

Drafting with a reserve lets you better prepare your card combinations and chains. Since you immediately score each card played, the reserve lets you optimize your choices and place the best Development card, in the best place, at the best time.

Your AI’s performance is measured by scoring various types of Development cards as they are played, in addition to scoring the Original AI’s objectives at the end of each round. Finally, at the end of the game, you will gain additional points depending on your AI’s specific features.

You will constantly face many challenges, both in terms of creating chains and timing card placement.

After two rounds, the player with the most powerful Artificial Intelligence wins the game.

—description from the publisher

7.4
1-6 Players
30-45 Min
Age: 14+
Complexity: 2.7
Not available
at the moment
8.3
1-4
Complexity: 4.2

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

Not available at the moment

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

8.3
1-4 Players
90-180 Min
Age: 14+
Complexity: 4.2
Not available
at the moment
7.4
2-4
Complexity: 2.5

The kingdom is shattered, its towns are divided, and its people are distrusting. The newly crowned ruler, El Cascadero, seeks to reunite the land, but he can’t do it alone. Thus, he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land, each of them also has one dedicated responsibility: Farming, Crafting, Mining, and Markets. El Cascadero also records in his book the successes of his ministers…

Cascadero is the next epic tile placement strategy game from acclaimed designer Reiner Knizia. Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys, so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable, as they willingly collaborate for even greater successes.

Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives, or establish smaller, separate groups of envoys to trigger timely town scoring. Both will award victory points, yet your victory points will mean nothing if you don’t also reach the end of your appointed success column.

By triggering town scoring, you’ll advance along that town’s matching success column, gaining bonuses as you pass over them. Bonuses include earning victory points, advancing further on any success column, claiming an official seal, repositioning an envoy, or even acquiring an additional turn. Through careful timing and clever plans, players can trigger a cascading combo of exciting bonuses that swing momentum in their favor.

Cascadero provides a wealth of replayability through emergent player interaction, variable board and tile setups, and an advanced player mode featuring traveling heralds. Yet the game will always end in one of two ways: when one player reaches fifty victory points or must place a tile but has no tiles left. The players who reached the end of their appointed success column qualify for victory, and whoever among them has the most victory points wins.

—description from the publisher

Not available at the moment

The kingdom is shattered, its towns are divided, and its people are distrusting. The newly crowned ruler, El Cascadero, seeks to reunite the land, but he can’t do it alone. Thus, he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land, each of them also has one dedicated responsibility: Farming, Crafting, Mining, and Markets. El Cascadero also records in his book the successes of his ministers…

Cascadero is the next epic tile placement strategy game from acclaimed designer Reiner Knizia. Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys, so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable, as they willingly collaborate for even greater successes.

Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives, or establish smaller, separate groups of envoys to trigger timely town scoring. Both will award victory points, yet your victory points will mean nothing if you don’t also reach the end of your appointed success column.

By triggering town scoring, you’ll advance along that town’s matching success column, gaining bonuses as you pass over them. Bonuses include earning victory points, advancing further on any success column, claiming an official seal, repositioning an envoy, or even acquiring an additional turn. Through careful timing and clever plans, players can trigger a cascading combo of exciting bonuses that swing momentum in their favor.

Cascadero provides a wealth of replayability through emergent player interaction, variable board and tile setups, and an advanced player mode featuring traveling heralds. Yet the game will always end in one of two ways: when one player reaches fifty victory points or must place a tile but has no tiles left. The players who reached the end of their appointed success column qualify for victory, and whoever among them has the most victory points wins.

—description from the publisher

7.4
2-4 Players
45-60 Min
Age: 14+
Complexity: 2.5
Not available
at the moment
7.9
1-4
Complexity: 2.5

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

Not available at the moment

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

7.9
1-4 Players
45-90 Min
Age: 10+
Complexity: 2.5
Not available
at the moment
7.5
2-4
Complexity: 2.4

From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?

In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times?

River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly.

—description from the designer

Not available at the moment

From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?

In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times?

River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly.

—description from the designer

7.5
2-4 Players
60-90 Min
Age: 14+
Complexity: 2.4
Not available
at the moment
8.1
1-4
Complexity: 3.0

Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve.

Unique Worker Placement: Wondrous Creatures’s worker placement mechanism provides an intriguing Hex Puzzle experience. Your deployed worker interacts with surrounding icons to bring in resources or cards, and works to activate special effects!

Transforming Terrains: As the game progresses, powerful special effects are newly placed on the map. Get creative and use these special effects to unleash your very own powerful combos!

100+ Different Creature Cards: Collect and combine various different creature cards. Every creature holds its own distinctive ability and provides a deep strategic tableau building experience. Each card beautifully illustrated by Sophia Kang, will immerse you into a wonderful world of Wondrous Creatures.

Evolving Worker Abilities: Your workers hold their own unique abilities. As you progress through the game, unlock their abilities and strengthen your workers!

—description from the designer

Not available at the moment

Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve.

Unique Worker Placement: Wondrous Creatures’s worker placement mechanism provides an intriguing Hex Puzzle experience. Your deployed worker interacts with surrounding icons to bring in resources or cards, and works to activate special effects!

Transforming Terrains: As the game progresses, powerful special effects are newly placed on the map. Get creative and use these special effects to unleash your very own powerful combos!

100+ Different Creature Cards: Collect and combine various different creature cards. Every creature holds its own distinctive ability and provides a deep strategic tableau building experience. Each card beautifully illustrated by Sophia Kang, will immerse you into a wonderful world of Wondrous Creatures.

Evolving Worker Abilities: Your workers hold their own unique abilities. As you progress through the game, unlock their abilities and strengthen your workers!

—description from the designer

8.1
1-4 Players
40-80 Min
Age: 14+
Complexity: 3.0
Not available
at the moment
7.9
1-5
Complexity: 2.7

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ⁠— and new threats ⁠— each session.

Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.

—description from the publisher

Not available at the moment
#7 (Zee). Freedom Five: A Sentinel Comics Board Game

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ⁠— and new threats ⁠— each session.

Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.

—description from the publisher

7.9
1-5 Players
90 Min
Age: 14+
Complexity: 2.7
Not available
at the moment
8.4
1-4
Complexity: 3.7

In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.

Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.

Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.

You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).

Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.

SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

—description from the publisher

Not available at the moment

In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.

Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.

Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.

You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).

Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.

SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

—description from the publisher

8.4
1-4 Players
40-160 Min
Age: 14+
Complexity: 3.7
Not available
at the moment
8.3
1-4
Complexity: 3.8

In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:

The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem. - Ezra 1:2-4 (paraphrased).

Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:

May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it. - Nehemiah 2:3-5 (paraphrased).

The aim of Ezra and Nehemiah is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.

Over three weeks (rounds), players will use their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed, and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.

—description from the designer

Not available at the moment

In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:

The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem. - Ezra 1:2-4 (paraphrased).

Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:

May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it. - Nehemiah 2:3-5 (paraphrased).

The aim of Ezra and Nehemiah is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.

Over three weeks (rounds), players will use their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed, and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.

—description from the designer

8.3
1-4 Players
90-120 Min
Age: 13+
Complexity: 3.8
Not available
at the moment
7.8
1-4
Complexity: 3.2

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Not available at the moment

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

7.8
1-4 Players
60-120 Min
Age: 14+
Complexity: 3.2
Not available
at the moment
7.3
2-8
Complexity: 2.7

In A Message From The Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.

Set against a backdrop of cosmic mystery, players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible, written in an entirely unknown alien language.

Using engrossing deduction mechanics, players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages, you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value, a piece of the puzzle that you'll need to solve the riddle of the alien language.

Players can engage in cooperative gameplay, where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively, delve into team play, with two alien players sending messages across the galaxy.

The future of interstellar relations lies in your hands!

—description from the publisher

Not available at the moment

In A Message From The Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.

Set against a backdrop of cosmic mystery, players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible, written in an entirely unknown alien language.

Using engrossing deduction mechanics, players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages, you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value, a piece of the puzzle that you'll need to solve the riddle of the alien language.

Players can engage in cooperative gameplay, where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively, delve into team play, with two alien players sending messages across the galaxy.

The future of interstellar relations lies in your hands!

—description from the publisher

7.3
2-8 Players
45 Min
Age: 11+
Complexity: 2.7
Not available
at the moment
7.9
2
Complexity: 2.3

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.

As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus, known for its cunning and adaptability, sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark, embodying the ruthless and determined predator, patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.

There are 3 ways the game can end:

The Shark wins by successfully attacking the Octopus.

The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.

Not available at the moment

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.

As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus, known for its cunning and adaptability, sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark, embodying the ruthless and determined predator, patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.

There are 3 ways the game can end:

The Shark wins by successfully attacking the Octopus.

The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.

7.9
2 Players
40-60 Min
Age: 10+
Complexity: 2.3
Not available
at the moment
8.6
1-4
Complexity: 3.2

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?

-- description from the publisher

Not available at the moment

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?

-- description from the publisher

8.6
1-4 Players
60-120 Min
Age: 12+
Complexity: 3.2
Not available
at the moment
7.2
2-8
Complexity: 1.1

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.

At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you!

The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Not available at the moment

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.

At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you!

The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

7.2
2-8 Players
10 Min
Age: 8+
Complexity: 1.1
Not available
at the moment
8.0
1-4
Complexity: 3.9

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Not available at the moment

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

8.0
1-4 Players
60-120 Min
Age: 12+
Complexity: 3.9
Not available
at the moment
8.5
2
Complexity: 2.1

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!

A game plays over 3 successive chapters that unfold similarly.

On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.

Turn OverviewIn each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.

Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.

Victory ConditionsImmediately win the game by fulfilling one of the 3 victory conditions:

Quest of the Ring

For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.

For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.

Support of the RacesIf any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game

Conquering Middle-earthIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.

If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.

Not available at the moment

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!

A game plays over 3 successive chapters that unfold similarly.

On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.

Turn OverviewIn each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.

Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.

Victory ConditionsImmediately win the game by fulfilling one of the 3 victory conditions:

Quest of the Ring

For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.

For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.

Support of the RacesIf any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game

Conquering Middle-earthIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.

If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.

8.5
2 Players
30-45 Min
Age: 10+
Complexity: 2.1
Not available
at the moment
8.0
1-4
Complexity: 2.6

There's no rest for the wicked — or anyone who has to deal with them! You're a young hero trying to learn your powers and to deal with being a teenager as well as the villains and problems that surround you...which seem to get more and more complicated as you go!

Based on Robert Kirkman's iconic comics and the series adapted by Amazon Video, Invincible: The Hero-Building Game has you step into the shoes of Atom Eve, Rex Splode, Robot, and Invincible to work together to protect Earth.

A fusion of bag-building and tableau-building allows you to customize your hero each game. Press your luck and risk crashing to deal with the numerous threats at once, while trying to rescue civilians and your fellow heroes.

Campaign-based gameplay takes you through the key events of Invincible's story in Season 1 of the series.

—description from the publisher

Not available at the moment

There's no rest for the wicked — or anyone who has to deal with them! You're a young hero trying to learn your powers and to deal with being a teenager as well as the villains and problems that surround you...which seem to get more and more complicated as you go!

Based on Robert Kirkman's iconic comics and the series adapted by Amazon Video, Invincible: The Hero-Building Game has you step into the shoes of Atom Eve, Rex Splode, Robot, and Invincible to work together to protect Earth.

A fusion of bag-building and tableau-building allows you to customize your hero each game. Press your luck and risk crashing to deal with the numerous threats at once, while trying to rescue civilians and your fellow heroes.

Campaign-based gameplay takes you through the key events of Invincible's story in Season 1 of the series.

—description from the publisher

8.0
1-4 Players
45-90 Min
Age: 14+
Complexity: 2.6
Not available
at the moment
7.1
1-4
Complexity: 3.1

This game is set in Atlas Lost, a world ruined by AI warfare. Players try to unearth lost technology and take control of a new world. Where will you go, what will you focus on, and what kind of world will you aim for?

Atlas Lost: Rise of the New Sovereigns is a tech-tree, resource management, and civilization game that can be played by 2-4 players. In the game set-up, you play a combination of three of the five available techs. Each of these techs employs different board game mechanisms. You must use cards, collect resources, and employ unearthed tech to build up your own troops and gather fame faster than the players around you. Whoever first scores 30 points wins.

Not available at the moment
#3 (Mike). Atlas Lost: Rise of the New Sovereigns

This game is set in Atlas Lost, a world ruined by AI warfare. Players try to unearth lost technology and take control of a new world. Where will you go, what will you focus on, and what kind of world will you aim for?

Atlas Lost: Rise of the New Sovereigns is a tech-tree, resource management, and civilization game that can be played by 2-4 players. In the game set-up, you play a combination of three of the five available techs. Each of these techs employs different board game mechanisms. You must use cards, collect resources, and employ unearthed tech to build up your own troops and gather fame faster than the players around you. Whoever first scores 30 points wins.

7.1
1-4 Players
60-90 Min
Age: 14+
Complexity: 3.1
Not available
at the moment
8.1
1-2
Complexity: 2.0

In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.

Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.

Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.

Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.

—description from publisher

Not available at the moment

In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.

Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.

Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.

Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.

—description from publisher

8.1
1-2 Players
45-60 Min
Age: 14+
Complexity: 2.0
Not available
at the moment
8.6
1-4
Complexity: 3.8

Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.

In Campaign mode, players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options, unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.

The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board, hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group, completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board, special abilities, but also weaknesses and vulnerabilities that hunters can take advantage of during combat.

The game also focuses on a deep character customization. As the campaign progresses, players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay.

As the hunters level up from session to session, players will also have multiple choices to customize their deck of ability cards in order to build better synergies, card combos and group strategies.

—description from the publisher

Not available at the moment

Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.

In Campaign mode, players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options, unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.

The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board, hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group, completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board, special abilities, but also weaknesses and vulnerabilities that hunters can take advantage of during combat.

The game also focuses on a deep character customization. As the campaign progresses, players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay.

As the hunters level up from session to session, players will also have multiple choices to customize their deck of ability cards in order to build better synergies, card combos and group strategies.

—description from the publisher

8.6
1-4 Players
60-90 Min
Age: 14+
Complexity: 3.8
Not available
at the moment
8.0
1-3
Complexity: 3.8

A witch named Hester was hung, burned, and buried under a tree. Some time later, the family of Hester come to Harrow County to destroy it, but standing in their way is eighteen-year-old Emmy who mysteriously has powers of her own.

In the asymmetric combat game Harrow County: The Game of Gothic Conflict, players can play as one of the Protectors, trying to rescue townsfolk, or as one of the family, trying to destroy Harrow County. You can instead play as a third faction that originates from the surprise return of Emmy's twin sister, Kammi, who wants to rule Harrow County. Players activate mason jars to move their haints (undead creatures) around the hex-based board as they try to accomplish their missions. Combat is resolved using a never-before-seen cube tower that's built into the actual box.

Finally, a third player can enter the game: Hester, the dead witch buried under the tree. She controls the roots of the tree and using the cube tower, Hester can infect haints on her roots, which causes a snake to be placed into its ear. That player can still control this haint, but now so can Hester. If Hester comes back to life, then she needs to eat the other legends to gain all her power back to win.

In short, Harrow County is a thematic, tactical game of territory control and enemy elimination to determine the fate of Harrow County.

—description from the publisher

Not available at the moment

A witch named Hester was hung, burned, and buried under a tree. Some time later, the family of Hester come to Harrow County to destroy it, but standing in their way is eighteen-year-old Emmy who mysteriously has powers of her own.

In the asymmetric combat game Harrow County: The Game of Gothic Conflict, players can play as one of the Protectors, trying to rescue townsfolk, or as one of the family, trying to destroy Harrow County. You can instead play as a third faction that originates from the surprise return of Emmy's twin sister, Kammi, who wants to rule Harrow County. Players activate mason jars to move their haints (undead creatures) around the hex-based board as they try to accomplish their missions. Combat is resolved using a never-before-seen cube tower that's built into the actual box.

Finally, a third player can enter the game: Hester, the dead witch buried under the tree. She controls the roots of the tree and using the cube tower, Hester can infect haints on her roots, which causes a snake to be placed into its ear. That player can still control this haint, but now so can Hester. If Hester comes back to life, then she needs to eat the other legends to gain all her power back to win.

In short, Harrow County is a thematic, tactical game of territory control and enemy elimination to determine the fate of Harrow County.

—description from the publisher

8.0
1-3 Players
45-90 Min
Age: 12+
Complexity: 3.8
Not available
at the moment
8.5
2-4
Complexity: 3.7

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Not available at the moment

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

8.5
2-4 Players
80-160 Min
Age: 14+
Complexity: 3.7
Not available
at the moment
7.5
2-5
Complexity: 1.5

A quick and nifty card game by the publisher of Faraway.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

Not available at the moment
#2 (Zee). Castle Combo

A quick and nifty card game by the publisher of Faraway.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

7.5
2-5 Players
10-25 Min
Age: 10+
Complexity: 1.5
Not available
at the moment
8.2
2-4
Complexity: 3.4

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

Not available at the moment

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

8.2
2-4 Players
60-120 Min
Age: 14+
Complexity: 3.4
Not available
at the moment
8.0
1-4
Complexity: 2.4

A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south, their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey, where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city.

In Creature Caravan, players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins.

The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length, with the Wanderers expansion (sold separately or comes inside the Deluxe Edition) allowing for up to six players.

—description from the publisher

Not available at the moment

A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south, their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey, where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city.

In Creature Caravan, players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins.

The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length, with the Wanderers expansion (sold separately or comes inside the Deluxe Edition) allowing for up to six players.

—description from the publisher

8.0
1-4 Players
60-90 Min
Age: 8+
Complexity: 2.4
Not available
at the moment
8.1
2-4
Complexity: 2.3

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Star Wars: Unlimited is a fast-paced, dynamic game that is both easy to learn and strategically deep. This game features iconic heroes, villains, ships, and settings from all facets of the legendary Star Wars franchise, including movies, TV series, comics, video games, and everything in between.

—description from the publisher

Not available at the moment

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Star Wars: Unlimited is a fast-paced, dynamic game that is both easy to learn and strategically deep. This game features iconic heroes, villains, ships, and settings from all facets of the legendary Star Wars franchise, including movies, TV series, comics, video games, and everything in between.

—description from the publisher

8.1
2-4 Players
20 Min
Age: 12+
Complexity: 2.3
Not available
at the moment
Board Game Searcher is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more.
©2025 Board Game Searcher | Amsterdam

Ratings: Top 10 Games of 2024 with Tom, Mike & Zee – with The Dice Tower

Check "Top 10 Games of 2024 with Tom, Mike & Zee" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.8
1-4
Complexity: 3.2

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Not available at the moment
8.0
1-4
Complexity: 3.9

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Not available at the moment
7.9
1-5
Complexity: 2.7

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ⁠— and new threats ⁠— each session.

Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.

—description from the publisher

Not available at the moment
8.6
1-4
Complexity: 3.2

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?

-- description from the publisher

Not available at the moment
7.4
1-6
Complexity: 2.7

In AI 100% Human, you must choose and develop your Artificial Intelligence (AI)! Integrate new developments of every type (calculation, hacking, game...) and achieve objectives set by the Original AI to obtain the most powerful AI.

AI is a drafting game with a reserve and immediate scoring, all structured around building a tableau.

Drafting with a reserve lets you better prepare your card combinations and chains. Since you immediately score each card played, the reserve lets you optimize your choices and place the best Development card, in the best place, at the best time.

Your AI’s performance is measured by scoring various types of Development cards as they are played, in addition to scoring the Original AI’s objectives at the end of each round. Finally, at the end of the game, you will gain additional points depending on your AI’s specific features.

You will constantly face many challenges, both in terms of creating chains and timing card placement.

After two rounds, the player with the most powerful Artificial Intelligence wins the game.

—description from the publisher

Not available at the moment
8.3
1-4
Complexity: 4.2

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

Not available at the moment
7.4
2-4
Complexity: 2.5

The kingdom is shattered, its towns are divided, and its people are distrusting. The newly crowned ruler, El Cascadero, seeks to reunite the land, but he can’t do it alone. Thus, he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land, each of them also has one dedicated responsibility: Farming, Crafting, Mining, and Markets. El Cascadero also records in his book the successes of his ministers…

Cascadero is the next epic tile placement strategy game from acclaimed designer Reiner Knizia. Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys, so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable, as they willingly collaborate for even greater successes.

Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives, or establish smaller, separate groups of envoys to trigger timely town scoring. Both will award victory points, yet your victory points will mean nothing if you don’t also reach the end of your appointed success column.

By triggering town scoring, you’ll advance along that town’s matching success column, gaining bonuses as you pass over them. Bonuses include earning victory points, advancing further on any success column, claiming an official seal, repositioning an envoy, or even acquiring an additional turn. Through careful timing and clever plans, players can trigger a cascading combo of exciting bonuses that swing momentum in their favor.

Cascadero provides a wealth of replayability through emergent player interaction, variable board and tile setups, and an advanced player mode featuring traveling heralds. Yet the game will always end in one of two ways: when one player reaches fifty victory points or must place a tile but has no tiles left. The players who reached the end of their appointed success column qualify for victory, and whoever among them has the most victory points wins.

—description from the publisher

Not available at the moment
7.9
1-4
Complexity: 2.5

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

Not available at the moment
7.5
2-4
Complexity: 2.4

From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?

In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times?

River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly.

—description from the designer

Not available at the moment
8.1
1-4
Complexity: 3.0

Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve.

Unique Worker Placement: Wondrous Creatures’s worker placement mechanism provides an intriguing Hex Puzzle experience. Your deployed worker interacts with surrounding icons to bring in resources or cards, and works to activate special effects!

Transforming Terrains: As the game progresses, powerful special effects are newly placed on the map. Get creative and use these special effects to unleash your very own powerful combos!

100+ Different Creature Cards: Collect and combine various different creature cards. Every creature holds its own distinctive ability and provides a deep strategic tableau building experience. Each card beautifully illustrated by Sophia Kang, will immerse you into a wonderful world of Wondrous Creatures.

Evolving Worker Abilities: Your workers hold their own unique abilities. As you progress through the game, unlock their abilities and strengthen your workers!

—description from the designer

Not available at the moment
7.9
1-5
Complexity: 2.7

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ⁠— and new threats ⁠— each session.

Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.

—description from the publisher

Not available at the moment
8.4
1-4
Complexity: 3.7

In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.

Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.

Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.

You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).

Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.

SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

—description from the publisher

Not available at the moment
8.3
1-4
Complexity: 3.8

In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:

The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem. - Ezra 1:2-4 (paraphrased).

Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:

May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it. - Nehemiah 2:3-5 (paraphrased).

The aim of Ezra and Nehemiah is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.

Over three weeks (rounds), players will use their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed, and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.

—description from the designer

Not available at the moment
7.8
1-4
Complexity: 3.2

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Not available at the moment
7.3
2-8
Complexity: 2.7

In A Message From The Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.

Set against a backdrop of cosmic mystery, players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible, written in an entirely unknown alien language.

Using engrossing deduction mechanics, players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages, you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value, a piece of the puzzle that you'll need to solve the riddle of the alien language.

Players can engage in cooperative gameplay, where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively, delve into team play, with two alien players sending messages across the galaxy.

The future of interstellar relations lies in your hands!

—description from the publisher

Not available at the moment
7.9
2
Complexity: 2.3

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.

As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus, known for its cunning and adaptability, sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark, embodying the ruthless and determined predator, patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.

There are 3 ways the game can end:

The Shark wins by successfully attacking the Octopus.

The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.

Not available at the moment
8.6
1-4
Complexity: 3.2

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?

-- description from the publisher

Not available at the moment
7.2
2-8
Complexity: 1.1

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.

At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you!

The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Not available at the moment
8.0
1-4
Complexity: 3.9

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Not available at the moment
8.5
2
Complexity: 2.1

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!

A game plays over 3 successive chapters that unfold similarly.

On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.

Turn OverviewIn each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.

Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.

Victory ConditionsImmediately win the game by fulfilling one of the 3 victory conditions:

Quest of the Ring

For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.

For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.

Support of the RacesIf any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game

Conquering Middle-earthIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.

If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.

Not available at the moment
8.0
1-4
Complexity: 2.6

There's no rest for the wicked — or anyone who has to deal with them! You're a young hero trying to learn your powers and to deal with being a teenager as well as the villains and problems that surround you...which seem to get more and more complicated as you go!

Based on Robert Kirkman's iconic comics and the series adapted by Amazon Video, Invincible: The Hero-Building Game has you step into the shoes of Atom Eve, Rex Splode, Robot, and Invincible to work together to protect Earth.

A fusion of bag-building and tableau-building allows you to customize your hero each game. Press your luck and risk crashing to deal with the numerous threats at once, while trying to rescue civilians and your fellow heroes.

Campaign-based gameplay takes you through the key events of Invincible's story in Season 1 of the series.

—description from the publisher

Not available at the moment
7.1
1-4
Complexity: 3.1

This game is set in Atlas Lost, a world ruined by AI warfare. Players try to unearth lost technology and take control of a new world. Where will you go, what will you focus on, and what kind of world will you aim for?

Atlas Lost: Rise of the New Sovereigns is a tech-tree, resource management, and civilization game that can be played by 2-4 players. In the game set-up, you play a combination of three of the five available techs. Each of these techs employs different board game mechanisms. You must use cards, collect resources, and employ unearthed tech to build up your own troops and gather fame faster than the players around you. Whoever first scores 30 points wins.

Not available at the moment
8.1
1-2
Complexity: 2.0

In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.

Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.

Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.

Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.

—description from publisher

Not available at the moment
8.6
1-4
Complexity: 3.8

Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.

In Campaign mode, players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options, unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.

The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board, hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group, completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board, special abilities, but also weaknesses and vulnerabilities that hunters can take advantage of during combat.

The game also focuses on a deep character customization. As the campaign progresses, players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay.

As the hunters level up from session to session, players will also have multiple choices to customize their deck of ability cards in order to build better synergies, card combos and group strategies.

—description from the publisher

Not available at the moment
8.0
1-3
Complexity: 3.8

A witch named Hester was hung, burned, and buried under a tree. Some time later, the family of Hester come to Harrow County to destroy it, but standing in their way is eighteen-year-old Emmy who mysteriously has powers of her own.

In the asymmetric combat game Harrow County: The Game of Gothic Conflict, players can play as one of the Protectors, trying to rescue townsfolk, or as one of the family, trying to destroy Harrow County. You can instead play as a third faction that originates from the surprise return of Emmy's twin sister, Kammi, who wants to rule Harrow County. Players activate mason jars to move their haints (undead creatures) around the hex-based board as they try to accomplish their missions. Combat is resolved using a never-before-seen cube tower that's built into the actual box.

Finally, a third player can enter the game: Hester, the dead witch buried under the tree. She controls the roots of the tree and using the cube tower, Hester can infect haints on her roots, which causes a snake to be placed into its ear. That player can still control this haint, but now so can Hester. If Hester comes back to life, then she needs to eat the other legends to gain all her power back to win.

In short, Harrow County is a thematic, tactical game of territory control and enemy elimination to determine the fate of Harrow County.

—description from the publisher

Not available at the moment
8.5
2-4
Complexity: 3.7

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Not available at the moment
7.5
2-5
Complexity: 1.5

A quick and nifty card game by the publisher of Faraway.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

Not available at the moment
8.2
2-4
Complexity: 3.4

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

Not available at the moment
8.0
1-4
Complexity: 2.4

A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south, their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey, where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city.

In Creature Caravan, players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins.

The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length, with the Wanderers expansion (sold separately or comes inside the Deluxe Edition) allowing for up to six players.

—description from the publisher

Not available at the moment
8.1
2-4
Complexity: 2.3

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Star Wars: Unlimited is a fast-paced, dynamic game that is both easy to learn and strategically deep. This game features iconic heroes, villains, ships, and settings from all facets of the legendary Star Wars franchise, including movies, TV series, comics, video games, and everything in between.

—description from the publisher

Not available at the moment
Board Game Searcher is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more.
©2025 Board Game Searcher | Amsterdam