Ratings: Top 10 Party Games of 2020 – with Tom Vasel

Check "Top 10 Party Games of 2020" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

6.7
4-20
Complexity: 1.0

This is a party game for families, friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.

If your answer is part of the majority, you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person, but yours is the odd one out, then you land the angry Pink Cow, and your herd of cows is worthless until you can offload it onto someone else.

The first player to collect eight cows wins.

Not available at the moment
#10. Herd Mentality

This is a party game for families, friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.

If your answer is part of the majority, you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person, but yours is the odd one out, then you land the angry Pink Cow, and your herd of cows is worthless until you can offload it onto someone else.

The first player to collect eight cows wins.

6.7
4-20 Players
20-30 Min
Age: 10+
Complexity: 1.0
Not available
at the moment
6.1
2-6
Complexity: 1.0

Time to break out the dice and get this party rolling! Droll is the hilarious dice-drawing party game where players race to draw images related to a secret word on each side of their giant dice. When everyone is done drawing, everyone rolls their dice and tries to guess the other players’ secret words!

Not available at the moment
#9. Droll

Time to break out the dice and get this party rolling! Droll is the hilarious dice-drawing party game where players race to draw images related to a secret word on each side of their giant dice. When everyone is done drawing, everyone rolls their dice and tries to guess the other players’ secret words!

6.1
2-6 Players
25 Min
Age: 10+
Complexity: 1.0
Not available
at the moment
6.9
4-8
Complexity: 1.3

Dracula’s Feast: New Blood is a 4-8 player logical deduction game by Peter C. Hayward and Tom Lang, with art by Michael Dashow. Dracula invited the townsfolk over for dinner (and maybe a few for dessert), but – what a pain in the neck – a mash of monsters have crashed the party looking for a bite. Now, everything is at stake…

Each turn, either:

INQUIRE another guest; they will respond with a YES or a NO card, and must be honest.

Ask another player to DANCE; if they agree, look at each other's cards! If they refuse, INQUIRE another player.

ACCUSE! Place an Accusation Card in front of every other player - they'll return a YES if you're correct, and a NO if you're not. If you get all YES cards in response, you win the game!

—description from the publisher

Not available at the moment

Dracula’s Feast: New Blood is a 4-8 player logical deduction game by Peter C. Hayward and Tom Lang, with art by Michael Dashow. Dracula invited the townsfolk over for dinner (and maybe a few for dessert), but – what a pain in the neck – a mash of monsters have crashed the party looking for a bite. Now, everything is at stake…

Each turn, either:

INQUIRE another guest; they will respond with a YES or a NO card, and must be honest.

Ask another player to DANCE; if they agree, look at each other's cards! If they refuse, INQUIRE another player.

ACCUSE! Place an Accusation Card in front of every other player - they'll return a YES if you're correct, and a NO if you're not. If you get all YES cards in response, you win the game!

—description from the publisher

6.9
4-8 Players
10-15 Min
Age: 10+
Complexity: 1.3
Not available
at the moment
6.1
4-12
Complexity: 1.0

It’s Telestrations, but Upside Down! This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Out” by putting the pen in one person’s hand, and control of the board in another’s! Only through “Up” or “Down” directives can the team put the pen and board together to guess the clue first! The team to reach 10 points wins!

Components:

4 sketch boards

4 dry-erase markers

1 category die

100 cards – includes 1000 words and phrases

60 scoring chips

Instructions

-description from publisher

Not available at the moment

It’s Telestrations, but Upside Down! This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Out” by putting the pen in one person’s hand, and control of the board in another’s! Only through “Up” or “Down” directives can the team put the pen and board together to guess the clue first! The team to reach 10 points wins!

Components:

4 sketch boards

4 dry-erase markers

1 category die

100 cards – includes 1000 words and phrases

60 scoring chips

Instructions

-description from publisher

6.1
4-12 Players
20 Min
Age: 12+
Complexity: 1.0
Not available
at the moment
5.3
4-10
Complexity: 1.0

The action in the party game Stringamajig is part drawing and part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word, then as many other words as possible in the time allotted.

On a player's turn, they draw the top card of the deck, with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers, and those numbers indicate which objects the drawer can choose to depict with the string.

When the drawer is ready, they flip the sand timer, grab the string, and start "drawing" — but they can interact with that drawing to help others guess the object, such as strumming a guitar, moving the tentacles on an octopus, or twirling the rotors on a helicopter. The drawer can't make any noise, and part of the string has to remain touching the table while they animate their drawing. Otherwise, the drawer can get crazy with it.

The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.

The game contains three types of challenge words that are harder to draw, but worth 2 points if guessed:

2-Player: Make the drawing in the air with another player.

Don't Look: Draw with your eyes closed.

Forbidden Word: Guessing a certain word costs a card.

After everyone has had two turns as the drawer (or one turn in a game with seven or more players), the game ends, and the player with the most points wins.

Not available at the moment

The action in the party game Stringamajig is part drawing and part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word, then as many other words as possible in the time allotted.

On a player's turn, they draw the top card of the deck, with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers, and those numbers indicate which objects the drawer can choose to depict with the string.

When the drawer is ready, they flip the sand timer, grab the string, and start "drawing" — but they can interact with that drawing to help others guess the object, such as strumming a guitar, moving the tentacles on an octopus, or twirling the rotors on a helicopter. The drawer can't make any noise, and part of the string has to remain touching the table while they animate their drawing. Otherwise, the drawer can get crazy with it.

The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.

The game contains three types of challenge words that are harder to draw, but worth 2 points if guessed:

2-Player: Make the drawing in the air with another player.

Don't Look: Draw with your eyes closed.

Forbidden Word: Guessing a certain word costs a card.

After everyone has had two turns as the drawer (or one turn in a game with seven or more players), the game ends, and the player with the most points wins.

5.3
4-10 Players
20 Min
Age: 13+
Complexity: 1.0
Not available
at the moment
6.7
3-6
Complexity: 1.5

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row. Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are "on the right track" toward the master word. The only catch: The seekers don't know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins! If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

Not available at the moment

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row. Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are "on the right track" toward the master word. The only catch: The seekers don't know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins! If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

6.7
3-6 Players
5-15 Min
Age: 12+
Complexity: 1.5
Not available
at the moment
6.3
3-6
Complexity: 1.0

Starlink is a drawing party game that takes its inspiration from the constellations in the night sky. On your turn, you must try to represent a secret word by drawing straight lines between the stars on the board, and then hope that the other players can guess what you are illustrating.

—description from the publisher

Not available at the moment

Starlink is a drawing party game that takes its inspiration from the constellations in the night sky. On your turn, you must try to represent a secret word by drawing straight lines between the stars on the board, and then hope that the other players can guess what you are illustrating.

—description from the publisher

6.3
3-6 Players
30 Min
Age: 8+
Complexity: 1.0
Not available
at the moment
6.6
3-10
Complexity: 1.1

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!

—description from the publisher

Not available at the moment

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!

—description from the publisher

6.6
3-10 Players
30 Min
Age: 8+
Complexity: 1.1
Not available
at the moment
7.1
2-6
Complexity: 1.3

Half Truth is a party game for all ages and people, created by legendary game designer Richard Garfield and 74-time Jeopardy winner Ken Jennings. With art by well-known artist Ian O'Toole, the game comes with 500 trivia question cards and each card has a category on it, like "Animals with blue tongues." There are six possible answers, three right and three wrong, and players have to place bets on answers they believe are correct.

- description from publisher

Not available at the moment
#2. Half Truth

Half Truth is a party game for all ages and people, created by legendary game designer Richard Garfield and 74-time Jeopardy winner Ken Jennings. With art by well-known artist Ian O'Toole, the game comes with 500 trivia question cards and each card has a category on it, like "Animals with blue tongues." There are six possible answers, three right and three wrong, and players have to place bets on answers they believe are correct.

- description from publisher

7.1
2-6 Players
30-45 Min
Age: 12+
Complexity: 1.3
Not available
at the moment
7.2
2-6
Complexity: 1.1

Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!

—description from the publisher

Not available at the moment

Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!

—description from the publisher

7.2
2-6 Players
5-10 Min
Age: 7+
Complexity: 1.1
Not available
at the moment

Ratings: Top 10 Party Games of 2020 – with Tom Vasel

Check "Top 10 Party Games of 2020" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

6.7
4-20
Complexity: 1.0

This is a party game for families, friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.

If your answer is part of the majority, you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person, but yours is the odd one out, then you land the angry Pink Cow, and your herd of cows is worthless until you can offload it onto someone else.

The first player to collect eight cows wins.

Not available at the moment
6.1
2-6
Complexity: 1.0

Time to break out the dice and get this party rolling! Droll is the hilarious dice-drawing party game where players race to draw images related to a secret word on each side of their giant dice. When everyone is done drawing, everyone rolls their dice and tries to guess the other players’ secret words!

Not available at the moment
6.9
4-8
Complexity: 1.3

Dracula’s Feast: New Blood is a 4-8 player logical deduction game by Peter C. Hayward and Tom Lang, with art by Michael Dashow. Dracula invited the townsfolk over for dinner (and maybe a few for dessert), but – what a pain in the neck – a mash of monsters have crashed the party looking for a bite. Now, everything is at stake…

Each turn, either:

INQUIRE another guest; they will respond with a YES or a NO card, and must be honest.

Ask another player to DANCE; if they agree, look at each other's cards! If they refuse, INQUIRE another player.

ACCUSE! Place an Accusation Card in front of every other player - they'll return a YES if you're correct, and a NO if you're not. If you get all YES cards in response, you win the game!

—description from the publisher

Not available at the moment
6.1
4-12
Complexity: 1.0

It’s Telestrations, but Upside Down! This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Out” by putting the pen in one person’s hand, and control of the board in another’s! Only through “Up” or “Down” directives can the team put the pen and board together to guess the clue first! The team to reach 10 points wins!

Components:

4 sketch boards

4 dry-erase markers

1 category die

100 cards – includes 1000 words and phrases

60 scoring chips

Instructions

-description from publisher

Not available at the moment
5.3
4-10
Complexity: 1.0

The action in the party game Stringamajig is part drawing and part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word, then as many other words as possible in the time allotted.

On a player's turn, they draw the top card of the deck, with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers, and those numbers indicate which objects the drawer can choose to depict with the string.

When the drawer is ready, they flip the sand timer, grab the string, and start "drawing" — but they can interact with that drawing to help others guess the object, such as strumming a guitar, moving the tentacles on an octopus, or twirling the rotors on a helicopter. The drawer can't make any noise, and part of the string has to remain touching the table while they animate their drawing. Otherwise, the drawer can get crazy with it.

The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.

The game contains three types of challenge words that are harder to draw, but worth 2 points if guessed:

2-Player: Make the drawing in the air with another player.

Don't Look: Draw with your eyes closed.

Forbidden Word: Guessing a certain word costs a card.

After everyone has had two turns as the drawer (or one turn in a game with seven or more players), the game ends, and the player with the most points wins.

Not available at the moment
6.7
3-6
Complexity: 1.5

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row. Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are "on the right track" toward the master word. The only catch: The seekers don't know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins! If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

Not available at the moment
6.3
3-6
Complexity: 1.0

Starlink is a drawing party game that takes its inspiration from the constellations in the night sky. On your turn, you must try to represent a secret word by drawing straight lines between the stars on the board, and then hope that the other players can guess what you are illustrating.

—description from the publisher

Not available at the moment
6.6
3-10
Complexity: 1.1

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!

—description from the publisher

Not available at the moment
7.1
2-6
Complexity: 1.3

Half Truth is a party game for all ages and people, created by legendary game designer Richard Garfield and 74-time Jeopardy winner Ken Jennings. With art by well-known artist Ian O'Toole, the game comes with 500 trivia question cards and each card has a category on it, like "Animals with blue tongues." There are six possible answers, three right and three wrong, and players have to place bets on answers they believe are correct.

- description from publisher

Not available at the moment
7.2
2-6
Complexity: 1.1

Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!

—description from the publisher

Not available at the moment