Ratings: Top 10 Thematic Euros – with The Brothers Murph

Check "Top 10 Thematic Euros" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.4
2-4
Complexity: 3.2

Castell is a rich folk tradition in Catalonia, for which people gather at festivals to build human towers up to 8-10 people high! In the game, you run a castell team and are traveling around the various regions of Catalonia, recruiting castellers to your team, training new skills to build more impressive towers, and performing at festivals in the Catalan villages and towns. Do you have what it takes to be the best colla, or castell team, in the land?

A game of Castell takes place over the course of 10 rounds. Your goal is to recruit castellers from the regions of Catalonia, then build towers with those castellers to compete in the festivals. You’ll need to train your castellers in various skills so that you can build taller, wider, and more creative towers. The more diverse your performances and the better you tailor your towers to each audience, the higher your final score will be.

Harness your strength, balance, courage, and common sense to take your team to victory!

Not available at the moment

Castell is a rich folk tradition in Catalonia, for which people gather at festivals to build human towers up to 8-10 people high! In the game, you run a castell team and are traveling around the various regions of Catalonia, recruiting castellers to your team, training new skills to build more impressive towers, and performing at festivals in the Catalan villages and towns. Do you have what it takes to be the best colla, or castell team, in the land?

A game of Castell takes place over the course of 10 rounds. Your goal is to recruit castellers from the regions of Catalonia, then build towers with those castellers to compete in the festivals. You’ll need to train your castellers in various skills so that you can build taller, wider, and more creative towers. The more diverse your performances and the better you tailor your towers to each audience, the higher your final score will be.

Harness your strength, balance, courage, and common sense to take your team to victory!

7.4
2-4 Players
60-90 Min
Age: 12+
Complexity: 3.2
Not available
at the moment
7.1
1-6
Complexity: 2.5

Welcome to Feierabend, a.k.a. Finishing Time, the after-worker placement game for 1-6 players.

In Feierabend, you are playing a team of workers (female, male, and non-binary, too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income, you don't have many possibilities for relaxation. Sure, you can head to the pub for drinks, go on blind dates to find a partner, or fish or jog outside, but this is not a good work-life balance. It's a rat race.

If you really want to relax, you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week, and taking a vacation would be good, too. Let the union help you fix this depressing lifestyle. This change might stress your employer, of course, but they already earn enough to be able to de-stress their life.

Each turn, place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything, but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners, you gain access to even better relaxation options.

At the pub, workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office, too, to strike for better working conditions. If you have enough strike tokens, you can force your employer to reduce working hours, increase your income, close the gender gap, or even send you on vacation.

After all your workers have been placed and taken their after-work actions, they are forced to return to work. You place them all on your factory where they then suffer stress, earn income, and gain strike tokens from the union, depending on the current working conditions.

The end of the game is triggered once a team gathers at least 40 relaxation. (In this game, relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time, after which the most relaxed team wins Feierabend.

Create a better (that is, more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!

Not available at the moment

Welcome to Feierabend, a.k.a. Finishing Time, the after-worker placement game for 1-6 players.

In Feierabend, you are playing a team of workers (female, male, and non-binary, too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income, you don't have many possibilities for relaxation. Sure, you can head to the pub for drinks, go on blind dates to find a partner, or fish or jog outside, but this is not a good work-life balance. It's a rat race.

If you really want to relax, you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week, and taking a vacation would be good, too. Let the union help you fix this depressing lifestyle. This change might stress your employer, of course, but they already earn enough to be able to de-stress their life.

Each turn, place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything, but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners, you gain access to even better relaxation options.

At the pub, workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office, too, to strike for better working conditions. If you have enough strike tokens, you can force your employer to reduce working hours, increase your income, close the gender gap, or even send you on vacation.

After all your workers have been placed and taken their after-work actions, they are forced to return to work. You place them all on your factory where they then suffer stress, earn income, and gain strike tokens from the union, depending on the current working conditions.

The end of the game is triggered once a team gathers at least 40 relaxation. (In this game, relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time, after which the most relaxed team wins Feierabend.

Create a better (that is, more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!

7.1
1-6 Players
45-75 Min
Age: 12+
Complexity: 2.5
Not available
at the moment
7.5
2-4
Complexity: 2.5
Language dependency: 1.0

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Not available at the moment

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

7.5
2-4 Players
60-90 Min
Age: 10+
Complexity: 2.5
Language dependency: 1.0
Not available
at the moment
7.4
2-4
Complexity: 3.6
Language dependency: 1.0

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

Not available at the moment

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

7.4
2-4 Players
90 Min
Age: 13+
Complexity: 3.6
Language dependency: 1.0
Not available
at the moment
7.0
2-6
Complexity: 2.4
Language dependency: 3.1

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution is played in a variable number of rounds. Each round, players draw 3 Trat cards to enhance their species, create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food, traits, and population wins.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.

Not available at the moment

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution is played in a variable number of rounds. Each round, players draw 3 Trat cards to enhance their species, create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food, traits, and population wins.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.

7.0
2-6 Players
60 Min
Age: 12+
Complexity: 2.4
Language dependency: 3.1
Not available
at the moment
7.6
2-4
Complexity: 2.0

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

Not available at the moment

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

7.6
2-4 Players
30 Min
Age: 10+
Complexity: 2.0
Not available
at the moment
7.2
1-4
Complexity: 2.6

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

Not available at the moment

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

7.2
1-4 Players
60-90 Min
Age: 12+
Complexity: 2.6
Not available
at the moment
7.4
1-4
Complexity: 3.0

The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!

In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end.

In more detail, the game lasts six days and on each day players recruit one new character — starting with five at the beginning of the game: four identical ones on their individual player board and one that they've drafted — and take 1-5 actions with the characters they have. Characters and their actions are:

Actors: Rehearse one or more acts in the three-act play; the more you rehearse, the more benefits you receive during the dress rehearsals on days four and six.

Costume mistress: Take costume elements to enhance your actors; if they lack a complete costume, they can't participate in the dress rehearsals.

Set dresser: Build the set. The more elaborate the set you build, the more rewards you receive — but the set must be symmetrical!

Handyman: Set them to work on whatever you need. These joes can assemble both costumes and sets, but they're not very good at it.

Assistant: Increase the power of your craftsmen, i.e., the three roles described above.

Jeweler: Take a gold costume element or set piece to dazzle the crowd.

Queen: Earn money by giving her an early peek, or gain an objective to win her favor on the final day.

After players take actions, they check the individual ambience level in their theater, gaining or losing points or rehearsal time depending on the atmosphere. Dress rehearsal on the fourth and sixth days provide another chance for fully-dressed actors to perform, and those who are well-rehearsed earn points or money.

On all but the final days, players must allow characters who performed to rest, with only one of those characters being able to work the next day. Thus, the more you put them to work today, the less you'll be able to do tomorrow — but those who don't plan to do as much act before other players, so that might be a good thing.

In the end, players must pay their actors, with each unpaid actor blemishing your reputation and costing you points. Whoever finishes with the most prestige points wins.

Not available at the moment

The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!

In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end.

In more detail, the game lasts six days and on each day players recruit one new character — starting with five at the beginning of the game: four identical ones on their individual player board and one that they've drafted — and take 1-5 actions with the characters they have. Characters and their actions are:

Actors: Rehearse one or more acts in the three-act play; the more you rehearse, the more benefits you receive during the dress rehearsals on days four and six.

Costume mistress: Take costume elements to enhance your actors; if they lack a complete costume, they can't participate in the dress rehearsals.

Set dresser: Build the set. The more elaborate the set you build, the more rewards you receive — but the set must be symmetrical!

Handyman: Set them to work on whatever you need. These joes can assemble both costumes and sets, but they're not very good at it.

Assistant: Increase the power of your craftsmen, i.e., the three roles described above.

Jeweler: Take a gold costume element or set piece to dazzle the crowd.

Queen: Earn money by giving her an early peek, or gain an objective to win her favor on the final day.

After players take actions, they check the individual ambience level in their theater, gaining or losing points or rehearsal time depending on the atmosphere. Dress rehearsal on the fourth and sixth days provide another chance for fully-dressed actors to perform, and those who are well-rehearsed earn points or money.

On all but the final days, players must allow characters who performed to rest, with only one of those characters being able to work the next day. Thus, the more you put them to work today, the less you'll be able to do tomorrow — but those who don't plan to do as much act before other players, so that might be a good thing.

In the end, players must pay their actors, with each unpaid actor blemishing your reputation and costing you points. Whoever finishes with the most prestige points wins.

7.4
1-4 Players
20-90 Min
Age: 13+
Complexity: 3.0
Not available
at the moment
7.0
2-4
Complexity: 2.3
Language dependency: 1.0

The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

Not available at the moment

The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

7.0
2-4 Players
30-60 Min
Age: 10+
Complexity: 2.3
Language dependency: 1.0
Not available
at the moment
8.0
1-6
Complexity: 2.9
Language dependency: 3.1

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.

Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.

Not available at the moment

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.

Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.

8.0
1-6 Players
45-90 Min
Age: 13+
Complexity: 2.9
Language dependency: 3.1
Not available
at the moment

Ratings: Top 10 Thematic Euros – with The Brothers Murph

Check "Top 10 Thematic Euros" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.4
2-4
Complexity: 3.2

Castell is a rich folk tradition in Catalonia, for which people gather at festivals to build human towers up to 8-10 people high! In the game, you run a castell team and are traveling around the various regions of Catalonia, recruiting castellers to your team, training new skills to build more impressive towers, and performing at festivals in the Catalan villages and towns. Do you have what it takes to be the best colla, or castell team, in the land?

A game of Castell takes place over the course of 10 rounds. Your goal is to recruit castellers from the regions of Catalonia, then build towers with those castellers to compete in the festivals. You’ll need to train your castellers in various skills so that you can build taller, wider, and more creative towers. The more diverse your performances and the better you tailor your towers to each audience, the higher your final score will be.

Harness your strength, balance, courage, and common sense to take your team to victory!

Not available at the moment
7.1
1-6
Complexity: 2.5

Welcome to Feierabend, a.k.a. Finishing Time, the after-worker placement game for 1-6 players.

In Feierabend, you are playing a team of workers (female, male, and non-binary, too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income, you don't have many possibilities for relaxation. Sure, you can head to the pub for drinks, go on blind dates to find a partner, or fish or jog outside, but this is not a good work-life balance. It's a rat race.

If you really want to relax, you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week, and taking a vacation would be good, too. Let the union help you fix this depressing lifestyle. This change might stress your employer, of course, but they already earn enough to be able to de-stress their life.

Each turn, place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything, but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners, you gain access to even better relaxation options.

At the pub, workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office, too, to strike for better working conditions. If you have enough strike tokens, you can force your employer to reduce working hours, increase your income, close the gender gap, or even send you on vacation.

After all your workers have been placed and taken their after-work actions, they are forced to return to work. You place them all on your factory where they then suffer stress, earn income, and gain strike tokens from the union, depending on the current working conditions.

The end of the game is triggered once a team gathers at least 40 relaxation. (In this game, relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time, after which the most relaxed team wins Feierabend.

Create a better (that is, more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!

Not available at the moment
7.5
2-4
Complexity: 2.5
Language dependency: 1.0

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Not available at the moment
7.4
2-4
Complexity: 3.6
Language dependency: 1.0

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

Not available at the moment
7.0
2-6
Complexity: 2.4
Language dependency: 3.1

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution is played in a variable number of rounds. Each round, players draw 3 Trat cards to enhance their species, create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food, traits, and population wins.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.

Not available at the moment
7.6
2-4
Complexity: 2.0

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

Not available at the moment
7.2
1-4
Complexity: 2.6

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

Not available at the moment
7.4
1-4
Complexity: 3.0

The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!

In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end.

In more detail, the game lasts six days and on each day players recruit one new character — starting with five at the beginning of the game: four identical ones on their individual player board and one that they've drafted — and take 1-5 actions with the characters they have. Characters and their actions are:

Actors: Rehearse one or more acts in the three-act play; the more you rehearse, the more benefits you receive during the dress rehearsals on days four and six.

Costume mistress: Take costume elements to enhance your actors; if they lack a complete costume, they can't participate in the dress rehearsals.

Set dresser: Build the set. The more elaborate the set you build, the more rewards you receive — but the set must be symmetrical!

Handyman: Set them to work on whatever you need. These joes can assemble both costumes and sets, but they're not very good at it.

Assistant: Increase the power of your craftsmen, i.e., the three roles described above.

Jeweler: Take a gold costume element or set piece to dazzle the crowd.

Queen: Earn money by giving her an early peek, or gain an objective to win her favor on the final day.

After players take actions, they check the individual ambience level in their theater, gaining or losing points or rehearsal time depending on the atmosphere. Dress rehearsal on the fourth and sixth days provide another chance for fully-dressed actors to perform, and those who are well-rehearsed earn points or money.

On all but the final days, players must allow characters who performed to rest, with only one of those characters being able to work the next day. Thus, the more you put them to work today, the less you'll be able to do tomorrow — but those who don't plan to do as much act before other players, so that might be a good thing.

In the end, players must pay their actors, with each unpaid actor blemishing your reputation and costing you points. Whoever finishes with the most prestige points wins.

Not available at the moment
7.0
2-4
Complexity: 2.3
Language dependency: 1.0

The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

Not available at the moment
8.0
1-6
Complexity: 2.9
Language dependency: 3.1

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.

Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.

Not available at the moment