Ratings: Top 5 Board Games of 2020 – with Actualol

Check "Top 5 Board Games of 2020" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.1
2-5
Complexity: 2.2

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.

2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Not available at the moment

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.

2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

7.1
2-5 Players
45 Min
Age: 14+
Complexity: 2.2
Not available
at the moment
6.7
3-6
Complexity: 1.5

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row. Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are "on the right track" toward the master word. The only catch: The seekers don't know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins! If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

Not available at the moment

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row. Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are "on the right track" toward the master word. The only catch: The seekers don't know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins! If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

6.7
3-6 Players
5-15 Min
Age: 12+
Complexity: 1.5
Not available
at the moment
7.2
2-6
Complexity: 1.3

Once upon a time, three big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their nine lives with a hot spice eating contest. Alas, everyone was soon cheating, so the cats invented a very hot, often tearful, bluffing game.

Spicy is a bluffing card game for 2-6 players. The cards are played face down, so you can cheat when you announce your card. That said, this clever card game isn't just about bluffing for you can almost always play a card that is at least half right if you cleverly play your hand. This means tactically deciding which card to use to get through: Do I play a "Pepper 10" or a color wild on a "Wasabi 9" and declare it a "Wasabi 10"? Or do I better pass because surely someone has noticed me thinking for so long now?

Spicy contains six game-variant cards, but even without these a high replayability is guaranteed.

The cards are illustrated with forty separate pieces of art. In addition, not only the game box sparkles in chic metallic gold, but also the card backs are adorned with a gold-colored finish.

Not available at the moment

Once upon a time, three big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their nine lives with a hot spice eating contest. Alas, everyone was soon cheating, so the cats invented a very hot, often tearful, bluffing game.

Spicy is a bluffing card game for 2-6 players. The cards are played face down, so you can cheat when you announce your card. That said, this clever card game isn't just about bluffing for you can almost always play a card that is at least half right if you cleverly play your hand. This means tactically deciding which card to use to get through: Do I play a "Pepper 10" or a color wild on a "Wasabi 9" and declare it a "Wasabi 10"? Or do I better pass because surely someone has noticed me thinking for so long now?

Spicy contains six game-variant cards, but even without these a high replayability is guaranteed.

The cards are illustrated with forty separate pieces of art. In addition, not only the game box sparkles in chic metallic gold, but also the card backs are adorned with a gold-colored finish.

7.2
2-6 Players
15-20 Min
Age: 10+
Complexity: 1.3
Not available
at the moment
7.5
1-4
Complexity: 1.1

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Not available at the moment

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

7.5
1-4 Players
15-45 Min
Age: 12+
Complexity: 1.1
Not available
at the moment
7.8
2
Complexity: 2.3

In Watergate, one player assumes the role of a [Washington Post] journalist, while the other embodies the Nixon administration — each with a unique set of cards. To win, the Nixon administration must build up enough momentum to make it to the end of the presidential term, whereas the journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.

A history of Watergate is included with the game!

—description from the publisher

Not available at the moment

In Watergate, one player assumes the role of a [Washington Post] journalist, while the other embodies the Nixon administration — each with a unique set of cards. To win, the Nixon administration must build up enough momentum to make it to the end of the presidential term, whereas the journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.

A history of Watergate is included with the game!

—description from the publisher

7.8
2 Players
30-60 Min
Age: 12+
Complexity: 2.3
Not available
at the moment

Ratings: Top 5 Board Games of 2020 – with Actualol

Check "Top 5 Board Games of 2020" and find the best price on all items from the top among sellers all over in the Netherlands & Belgium!

7.1
2-5
Complexity: 2.2

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.

2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Not available at the moment
6.7
3-6
Complexity: 1.5

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row. Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are "on the right track" toward the master word. The only catch: The seekers don't know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins! If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

Not available at the moment
7.2
2-6
Complexity: 1.3

Once upon a time, three big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their nine lives with a hot spice eating contest. Alas, everyone was soon cheating, so the cats invented a very hot, often tearful, bluffing game.

Spicy is a bluffing card game for 2-6 players. The cards are played face down, so you can cheat when you announce your card. That said, this clever card game isn't just about bluffing for you can almost always play a card that is at least half right if you cleverly play your hand. This means tactically deciding which card to use to get through: Do I play a "Pepper 10" or a color wild on a "Wasabi 9" and declare it a "Wasabi 10"? Or do I better pass because surely someone has noticed me thinking for so long now?

Spicy contains six game-variant cards, but even without these a high replayability is guaranteed.

The cards are illustrated with forty separate pieces of art. In addition, not only the game box sparkles in chic metallic gold, but also the card backs are adorned with a gold-colored finish.

Not available at the moment
7.5
1-4
Complexity: 1.1

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Not available at the moment
7.8
2
Complexity: 2.3

In Watergate, one player assumes the role of a [Washington Post] journalist, while the other embodies the Nixon administration — each with a unique set of cards. To win, the Nixon administration must build up enough momentum to make it to the end of the presidential term, whereas the journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.

A history of Watergate is included with the game!

—description from the publisher

Not available at the moment