Beoordelingen: Budget-Friendly Board Games: The Best 15 Picks under €15 – met Board Game Searcher

7.4
1-4
Complexiteit: 1.5

The city of London has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.

Reveal the next Station card.

Draw a new section

Optimise the 4 tube lines

Who will be the best project manager?

Which of you will be the best project manager?

—description from the publisher

Momenteel niet beschikbaar

The city of London has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.

Reveal the next Station card.

Draw a new section

Optimise the 4 tube lines

Who will be the best project manager?

Which of you will be the best project manager?

—description from the publisher

7.4
1-4 Spelers
25-30 min
Leeftijd: 8+
Complexiteit: 1.5
Momenteel niet beschikbaar
7.5
1-4
Complexiteit: 2.7

Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.

One murder, eight suspects. By chance, the world-famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople?

An unforgettable, unique gaming experience. Solve all of the puzzles as fast as you can! Can you solve the case before it's too late?

Starting with season 3, the Exit series is divided into difficulty levels. "Dead Man on the Orient Express" is categorized at hard level.

This game can only be played once. To solve the riddles, you will have to write on, fold, and cut the game materials. This makes it possible to have especially diverse riddles. The paper and cardboard components are recyclable!

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Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.

One murder, eight suspects. By chance, the world-famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople?

An unforgettable, unique gaming experience. Solve all of the puzzles as fast as you can! Can you solve the case before it's too late?

Starting with season 3, the Exit series is divided into difficulty levels. "Dead Man on the Orient Express" is categorized at hard level.

This game can only be played once. To solve the riddles, you will have to write on, fold, and cut the game materials. This makes it possible to have especially diverse riddles. The paper and cardboard components are recyclable!

7.5
1-4 Spelers
60-120 min
Leeftijd: 12+
Complexiteit: 2.7
Momenteel niet beschikbaar
7.1
2-6
Complexiteit: 1.2
Taalafhankelijkheid: 1.9

Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

—description from the publisher

Momenteel niet beschikbaar

Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

—description from the publisher

7.1
2-6 Spelers
15-30 min
Leeftijd: 10+
Complexiteit: 1.2
Taalafhankelijkheid: 1.9
Momenteel niet beschikbaar
7.6
3-6
Complexiteit: 1.6

Round up your gang and get ready to pull off a series of bank heists using the power of poker!

In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.

Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!

—description from the publisher

Momenteel niet beschikbaar

Round up your gang and get ready to pull off a series of bank heists using the power of poker!

In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.

Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!

—description from the publisher

7.6
3-6 Spelers
20 min
Leeftijd: 10+
Complexiteit: 1.6
Momenteel niet beschikbaar
7.4
3-6
Complexiteit: 1.0
Taalafhankelijkheid: 1.0

nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.

The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.

On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.

If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.

Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.

Momenteel niet beschikbaar

nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.

The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.

On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.

If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.

Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.

7.4
3-6 Spelers
15 min
Leeftijd: 6+
Complexiteit: 1.0
Taalafhankelijkheid: 1.0
Momenteel niet beschikbaar
7.4
1-4
Complexiteit: 2.3

Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet.

Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

Momenteel niet beschikbaar

Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet.

Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

7.4
1-4 Spelers
30 min
Leeftijd: 10+
Complexiteit: 2.3
Momenteel niet beschikbaar
7.4
1-6
Complexiteit: 2.6

Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?

In Exit: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.

Momenteel niet beschikbaar

Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?

In Exit: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.

7.4
1-6 Spelers
60-120 min
Leeftijd: 12+
Complexiteit: 2.6
Momenteel niet beschikbaar
7.5
2-6
Complexiteit: 1.1

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?

Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant.

This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

—description from the publisher

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The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?

Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant.

This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

—description from the publisher

7.5
2-6 Spelers
20 min
Leeftijd: 10+
Complexiteit: 1.1
Momenteel niet beschikbaar
7.5
2-4
Complexiteit: 1.5
Taalafhankelijkheid: 1.0

During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?

You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?

The game ends when you reach 30/35/40 points (4/3/2 players).

The excitement of ending the round to catch your opponents off guard

The pleasure of playing your effect cards and making combos

It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

Momenteel niet beschikbaar

During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?

You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?

The game ends when you reach 30/35/40 points (4/3/2 players).

The excitement of ending the round to catch your opponents off guard

The pleasure of playing your effect cards and making combos

It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

7.5
2-4 Spelers
30-45 min
Leeftijd: 8+
Complexiteit: 1.5
Taalafhankelijkheid: 1.0
Momenteel niet beschikbaar
7.6
1-4
Complexiteit: 1.9
Taalafhankelijkheid: 1.0

Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.

Momenteel niet beschikbaar

Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.

7.6
1-4 Spelers
30 min
Leeftijd: 8+
Complexiteit: 1.9
Taalafhankelijkheid: 1.0
Momenteel niet beschikbaar
7.6
2
Complexiteit: 1.9
Taalafhankelijkheid: 2.4

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). It combines the fun of a deck-building game with the speed and interactivity of Trading Card Game style combat. In Star Realms, players make use of Ships and Bases to generate Trade to acquire new Ships and Bases or to generate Combat to attack their opponent to reduce their Authority or destroy their Bases. When you reduce your opponent’s Authority to zero, you win!

The Ships and Bases in Star Realms come in four factions. You may acquire and use cards of any faction, but many cards have powerful Ally abilities that reward you for using cards of the same faction together. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you play a Ship, you do what it says and then place it into your discard pile at the end of your turn. When you play a Base, you place it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.

Star Realms is easy to learn, especially if you’re familiar with deck-building games, but takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

The Star Realms set contains everything you need for two players. Including multiple copies (one copy for every two players) of the game and/or its standalone expansions, Star Realms: Colony Wars and Star Realms: Frontiers, allows up to six players to play a variety of multiplayer formats, including free-for-all and team play.

This is the first game of the Star Realms series.

Momenteel niet beschikbaar

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). It combines the fun of a deck-building game with the speed and interactivity of Trading Card Game style combat. In Star Realms, players make use of Ships and Bases to generate Trade to acquire new Ships and Bases or to generate Combat to attack their opponent to reduce their Authority or destroy their Bases. When you reduce your opponent’s Authority to zero, you win!

The Ships and Bases in Star Realms come in four factions. You may acquire and use cards of any faction, but many cards have powerful Ally abilities that reward you for using cards of the same faction together. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you play a Ship, you do what it says and then place it into your discard pile at the end of your turn. When you play a Base, you place it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.

Star Realms is easy to learn, especially if you’re familiar with deck-building games, but takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

The Star Realms set contains everything you need for two players. Including multiple copies (one copy for every two players) of the game and/or its standalone expansions, Star Realms: Colony Wars and Star Realms: Frontiers, allows up to six players to play a variety of multiplayer formats, including free-for-all and team play.

This is the first game of the Star Realms series.

7.6
2 Spelers
20 min
Leeftijd: 12+
Complexiteit: 1.9
Taalafhankelijkheid: 2.4
Momenteel niet beschikbaar
7.5
2-8
Complexiteit: 1.3
Taalafhankelijkheid: 4.9

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

Momenteel niet beschikbaar

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

7.5
2-8 Spelers
15 min
Leeftijd: 10+
Complexiteit: 1.3
Taalafhankelijkheid: 4.9
Momenteel niet beschikbaar
7.8
2-5
Complexiteit: 2.0
Taalafhankelijkheid: 1.2

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Momenteel niet beschikbaar

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

7.8
2-5 Spelers
20 min
Leeftijd: 10+
Complexiteit: 2.0
Taalafhankelijkheid: 1.2
Momenteel niet beschikbaar
8.1
2-5
Complexiteit: 2.0
Taalafhankelijkheid: 2.7

The Crew: Mission Deep Sea plunges players into a cooperative card game unlike any other. As members of a deep-sea expedition, you and your fellow crew are on a quest to locate the lost continent of Mu—but your success depends on precision, teamwork, and a shared sense of timing.

Each mission presents a new puzzle made up of unique tasks: perhaps one player must win a specific card, while another must avoid it entirely. The trick? You’ll have to complete these challenges through standard trick-taking rules—like in traditional card games—but with extremely limited communication. Each round becomes a tightrope walk of strategic cardplay and silent coordination.

Building on the acclaimed system of The Crew: The Quest for Planet Nine, this sequel introduces a more dynamic mission system with variable difficulty levels, a fresh deck of task cards, and improved scalability for different player counts. Whether you’re playing as a duo or a full five-person team, every game unfolds as a tightly wound tactical dance through the depths.

With 32 increasingly challenging missions and countless combinations of tasks, The Crew: Mission Deep Sea offers a replayable and rewarding dive into the unknown—perfect for those who love trick-taking games with a twist of cooperation and pressure.

Momenteel niet beschikbaar

The Crew: Mission Deep Sea plunges players into a cooperative card game unlike any other. As members of a deep-sea expedition, you and your fellow crew are on a quest to locate the lost continent of Mu—but your success depends on precision, teamwork, and a shared sense of timing.

Each mission presents a new puzzle made up of unique tasks: perhaps one player must win a specific card, while another must avoid it entirely. The trick? You’ll have to complete these challenges through standard trick-taking rules—like in traditional card games—but with extremely limited communication. Each round becomes a tightrope walk of strategic cardplay and silent coordination.

Building on the acclaimed system of The Crew: The Quest for Planet Nine, this sequel introduces a more dynamic mission system with variable difficulty levels, a fresh deck of task cards, and improved scalability for different player counts. Whether you’re playing as a duo or a full five-person team, every game unfolds as a tightly wound tactical dance through the depths.

With 32 increasingly challenging missions and countless combinations of tasks, The Crew: Mission Deep Sea offers a replayable and rewarding dive into the unknown—perfect for those who love trick-taking games with a twist of cooperation and pressure.

8.1
2-5 Spelers
20 min
Leeftijd: 10+
Complexiteit: 2.0
Taalafhankelijkheid: 2.7
Momenteel niet beschikbaar
8.2
1-4
Complexiteit: 3.9
Taalafhankelijkheid: 2.9

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.

When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.

In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.

In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.

--gameplay description from @StoryBoardGamer's review:

A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own.

Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful.

At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those.

You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

UPC 681706716909

Momenteel niet beschikbaar

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.

When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.

In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.

In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.

--gameplay description from @StoryBoardGamer's review:

A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own.

Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful.

At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those.

You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

UPC 681706716909

8.2
1-4 Spelers
30-120 min
Leeftijd: 12+
Complexiteit: 3.9
Taalafhankelijkheid: 2.9
Momenteel niet beschikbaar
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7.4
1-4
Complexiteit: 1.5

The city of London has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.

Reveal the next Station card.

Draw a new section

Optimise the 4 tube lines

Who will be the best project manager?

Which of you will be the best project manager?

—description from the publisher

Momenteel niet beschikbaar
7.5
1-4
Complexiteit: 2.7

Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.

One murder, eight suspects. By chance, the world-famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople?

An unforgettable, unique gaming experience. Solve all of the puzzles as fast as you can! Can you solve the case before it's too late?

Starting with season 3, the Exit series is divided into difficulty levels. "Dead Man on the Orient Express" is categorized at hard level.

This game can only be played once. To solve the riddles, you will have to write on, fold, and cut the game materials. This makes it possible to have especially diverse riddles. The paper and cardboard components are recyclable!

Momenteel niet beschikbaar
7.1
2-6
Complexiteit: 1.2
Taalafhankelijkheid: 1.9

Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

—description from the publisher

Momenteel niet beschikbaar
7.6
3-6
Complexiteit: 1.6

Round up your gang and get ready to pull off a series of bank heists using the power of poker!

In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.

Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!

—description from the publisher

Momenteel niet beschikbaar
7.4
3-6
Complexiteit: 1.0
Taalafhankelijkheid: 1.0

nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.

The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.

On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.

If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.

Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.

Momenteel niet beschikbaar
7.4
1-4
Complexiteit: 2.3

Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet.

Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

Momenteel niet beschikbaar
7.4
1-6
Complexiteit: 2.6

Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?

In Exit: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.

Momenteel niet beschikbaar
7.5
2-6
Complexiteit: 1.1

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?

Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant.

This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

—description from the publisher

Momenteel niet beschikbaar
7.5
2-4
Complexiteit: 1.5
Taalafhankelijkheid: 1.0

During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?

You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?

The game ends when you reach 30/35/40 points (4/3/2 players).

The excitement of ending the round to catch your opponents off guard

The pleasure of playing your effect cards and making combos

It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

Momenteel niet beschikbaar
7.6
1-4
Complexiteit: 1.9
Taalafhankelijkheid: 1.0

Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.

Momenteel niet beschikbaar
7.6
2
Complexiteit: 1.9
Taalafhankelijkheid: 2.4

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). It combines the fun of a deck-building game with the speed and interactivity of Trading Card Game style combat. In Star Realms, players make use of Ships and Bases to generate Trade to acquire new Ships and Bases or to generate Combat to attack their opponent to reduce their Authority or destroy their Bases. When you reduce your opponent’s Authority to zero, you win!

The Ships and Bases in Star Realms come in four factions. You may acquire and use cards of any faction, but many cards have powerful Ally abilities that reward you for using cards of the same faction together. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you play a Ship, you do what it says and then place it into your discard pile at the end of your turn. When you play a Base, you place it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.

Star Realms is easy to learn, especially if you’re familiar with deck-building games, but takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

The Star Realms set contains everything you need for two players. Including multiple copies (one copy for every two players) of the game and/or its standalone expansions, Star Realms: Colony Wars and Star Realms: Frontiers, allows up to six players to play a variety of multiplayer formats, including free-for-all and team play.

This is the first game of the Star Realms series.

Momenteel niet beschikbaar
7.5
2-8
Complexiteit: 1.3
Taalafhankelijkheid: 4.9

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

Momenteel niet beschikbaar
7.8
2-5
Complexiteit: 2.0
Taalafhankelijkheid: 1.2

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Momenteel niet beschikbaar
8.1
2-5
Complexiteit: 2.0
Taalafhankelijkheid: 2.7

The Crew: Mission Deep Sea plunges players into a cooperative card game unlike any other. As members of a deep-sea expedition, you and your fellow crew are on a quest to locate the lost continent of Mu—but your success depends on precision, teamwork, and a shared sense of timing.

Each mission presents a new puzzle made up of unique tasks: perhaps one player must win a specific card, while another must avoid it entirely. The trick? You’ll have to complete these challenges through standard trick-taking rules—like in traditional card games—but with extremely limited communication. Each round becomes a tightrope walk of strategic cardplay and silent coordination.

Building on the acclaimed system of The Crew: The Quest for Planet Nine, this sequel introduces a more dynamic mission system with variable difficulty levels, a fresh deck of task cards, and improved scalability for different player counts. Whether you’re playing as a duo or a full five-person team, every game unfolds as a tightly wound tactical dance through the depths.

With 32 increasingly challenging missions and countless combinations of tasks, The Crew: Mission Deep Sea offers a replayable and rewarding dive into the unknown—perfect for those who love trick-taking games with a twist of cooperation and pressure.

Momenteel niet beschikbaar
8.2
1-4
Complexiteit: 3.9
Taalafhankelijkheid: 2.9

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.

When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.

In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.

In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.

--gameplay description from @StoryBoardGamer's review:

A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own.

Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful.

At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those.

You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

UPC 681706716909

Momenteel niet beschikbaar
Board Game Searcher wordt ondersteund door zijn gebruikers. Wanneer je een aankoop doet via links op onze site, ontvangen wij mogelijk een commissie.
©2025 Board Game Searcher | Amsterdam